| Level | Proficiency Bonus | Features | 1st | 2nd | 3rd | 4th | 5th |
|---|---|---|---|---|---|---|---|
| 1st | +2 | Divine Sense, Lay on Hands | - | - | - | - | - |
| 2nd | +2 | Fighting Style, Spellcasting, Divine Smite | 2 | - | - | - | - |
| 3rd | +2 | Divine Health, Sacred Oath, Harness Divine Power (Optional) | 3 | - | - | - | - |
| 4th | +2 | Ability Score Improvement, Martial Versatility (Optional) | 3 | - | - | - | - |
| 5th | +3 | Extra Attack | 4 | 2 | - | - | - |
| 6th | +3 | Aura of Protection | 4 | 2 | - | - | - |
| 7th | +3 | Sacred Oath feature | 4 | 3 | - | - | - |
| 8th | +3 | Ability Score Improvement, Martial Versatility (Optional) | 4 | 3 | - | - | - |
| 9th | +4 | - | 4 | 3 | 2 | - | - |
| 10th | +4 | Aura of Courage | 4 | 3 | 2 | - | - |
| 11th | +4 | Improved Divine Smite | 4 | 3 | 3 | - | - |
| 12th | +4 | Ability Score Improvement, Martial Versatility (Optional) | 4 | 3 | 3 | - | - |
| 13th | +5 | - | 4 | 3 | 3 | 1 | - |
| 14th | +5 | Cleansing Touch | 4 | 3 | 3 | 1 | - |
| 15th | +5 | Sacred Oath feature | 4 | 3 | 3 | 2 | - |
| 16th | +5 | Ability Score Improvement, Martial Versatility (Optional) | 4 | 3 | 3 | 2 | - |
| 17th | +6 | - | 4 | 3 | 3 | 3 | 1 |
| 18th | +6 | Aura improvements | 4 | 3 | 3 | 3 | 1 |
| 19th | +6 | Ability Score Improvement, Martial Versatility (Optional) | 4 | 3 | 3 | 3 | 2 |
| 20th | +6 | Sacred Oath feature | 4 | 3 | 3 | 3 | 2 |
| Class Resources | ||
|---|---|---|
| Spell List | ||
| Fighting Styles | ||
| Paladin Subclasses | |
|---|---|
| Ancients | Conquest |
| Crown | Devotion |
| Glory | Redemption |
| Vengeance | Watchers |
| Oathbreaker | |
|
Starting Class features | ||
| Hit Dice | Hit Points at 1st Level | Hit Points at Higher Levels |
| 1d10 per paladin level | 10 + your Constitution modifier | 1d10 (or 6) + your Constitution modifier per paladin level after 1st |
| Armor Proficiencies | Weapon Proficiencies | Tool Proficiencies |
| All armor, shields | Simple weapons, martial weapons | None |
| Saving Throws | Skills |
| Wisdom, Charisma | Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion |
|
(a) a martial weapon and a shield or (b) two martial weapons (a) five javelins or (b) any simple melee weapon (a) a priest's pack or (b) an explorer's pack Chain mail and a holy symbol Alternatively, 5d4 × 10 starting gold |
| Feature | Description | Level |
|---|---|---|
| Divine Sense | As an action, detect celestial, fiend, or undead within 60 feet, as well as consecrated or desecrated places or objects. You can use this a number of times equal to 1 + your Charisma modifier, and regain expended uses after a long rest. | 1st |
| Lay on Hands | Use your healing pool to restore hit points to creatures or cure diseases/poisons. The pool replenishes after a long rest. | 1st |
| Fighting Style | Choose a fighting style to specialize in. Options are provided at 2nd level. You can’t choose the same style more than once. | 2nd |
| Divine Smite | Expend a spell slot to deal radiant damage in addition to weapon damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 per higher level spell slot. The damage increases against undead and fiends. | 2nd |
| Divine Health | Become immune to disease. | 3rd |
| Sacred Oath | At 3rd level, swear an oath that grants you oath spells and the Channel Divinity feature. Additional features are granted at 7th, 15th, and 20th levels. | 3rd |
| Oath Spells | Each oath provides a list of associated spells that you gain access to and always have prepared. These spells do not count toward your prepared spells. | 3rd |
| Channel Divinity | Use divine energy to fuel magical effects based on your oath. Regain uses after a short or long rest. Some effects require saving throws. | 3rd |
| Harness Divine Power (Optional) | Expend Channel Divinity to regain a spell slot. The level of the spell slot can be no higher than half your proficiency bonus (rounded up). You regain all uses after a long rest. | 3rd |
| Ability Score Improvement | Increase one ability score by 2, or two ability scores by 1, at 4th, 8th, 12th, 16th, and 19th levels (maximum score of 20). | 4th, 8th, 12th, 16th, 19th |
| Martial Versatility (Optional) | When you gain an Ability Score Improvement, you can replace a fighting style with another available to paladins. | 4th |
| Extra Attack | Attack twice when you take the Attack action on your turn, starting at 5th level. | 5th |
| Aura of Protection | Grant a bonus to saving throws for yourself and friendly creatures within 10 feet equal to your Charisma modifier. The range increases to 30 feet at 18th level. | 6th |
| Aura of Courage | You and friendly creatures within 10 feet can't be frightened while you are conscious. The range increases to 30 feet at 18th level. | 10th |
| Improved Divine Smite | All your melee weapon attacks deal an additional 1d8 radiant damage starting at 11th level. | 11th |
| Cleansing Touch | As an action, end one spell on yourself or a willing creature you touch. You can use this a number of times equal to your Charisma modifier, regaining uses after a long rest. | 14th |
| Feature | Description |
|---|---|
| Spellcasting | By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. |
| Preparing and Casting Spells | The Paladin table shows how many spell slots you have to cast your paladin spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. |
| Preparing Spells | You prepare a list of paladin spells equal to your Charisma modifier + half your paladin level (rounded down, minimum of one spell). The spells must be of a level for which you have spell slots. |
| Example of Preparing Spells | For example, as a 5th-level paladin with a Charisma of 14, you can prepare four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. |
| Changing Prepared Spells | You can change your list of prepared spells when you finish a long rest. Preparing a new list requires at least 1 minute per spell level for each spell on your list, spent in prayer and meditation. |
| Spellcasting Ability | Charisma is your spellcasting ability for your paladin spells, as their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability, and your Charisma modifier when setting the saving throw DC and making attack rolls with paladin spells. |
| Spell save DC | 8 + your proficiency bonus + your Charisma modifier |
| Spell attack modifier | Your proficiency bonus + your Charisma modifier |
| Spellcasting Focus | You can use a holy symbol as a spellcasting focus for your paladin spells. |