Oath of Glory Paladin

Tenets of Glory

Tenet Description
Actions over Words Strive to be known by glorious deeds, not words.
Challenges Are but Tests Face hardships with courage, and encourage your allies to face them with you.
Hone the Body Like raw stone, your body must be worked so its potential can be realized.
Discipline the Soul You must marshal the discipline to overcome failings within yourself that threaten to dim the glory of you and your friends.

Oath of Glory Spells

Paladin Level Spells
3rd Guiding Bolt, Heroism
5th Enhance Ability, Magic Weapon
9th Haste, Protection From Energy
13th Compulsion, Freedom Of Movement
17th Commune, Flame Strike

Class Features

Feature Description
Channel Divinity: Peerless Athlete As a bonus action, gain advantage on Strength (Athletics) and Dexterity (Acrobatics) checks for 10 minutes. Carry twice as much weight, and increase jump distance by 10 feet.
Channel Divinity: Inspiring Smite After dealing damage with Divine Smite, grant temporary hit points to creatures within 30 feet of you, including yourself. The total temporary hit points equal 2d8 + your level in this class.
Aura of Alacrity At 7th level, you and your allies within 5 feet of you gain +10 feet to walking speed. This increases to 10 feet at 18th level.
Glorious Defense At 15th level, use your reaction to increase a target's AC when they are hit by an attack, possibly causing the attack to miss. You can then make a weapon attack against the attacker.
Living Legend At 20th level, as a bonus action, gain the following benefits for 1 minute: advantage on Charisma checks, missed attacks become hits, and reroll failed saving throws using your reaction. You can use this feature once per long rest, or more by expending a 5th-level spell slot.