| Channel Divinity: Control Undead |
As an action, target one undead creature within 30 feet. The target must make a Wisdom saving throw. On a failed save, it obeys your commands for the next 24 hours, or until you use this Channel Divinity option again. Undead whose challenge rating equals or exceeds your paladin level are immune. |
| Channel Divinity: Dreadful Aspect |
As an action, channel dark emotions into a burst of menace. Creatures within 30 feet must make a Wisdom saving throw if they can see you. On a failed save, the target is frightened for 1 minute. The target can attempt another Wisdom saving throw at the end of its turn to end the effect if it is more than 30 feet away from you. |
| Aura of Hate |
At 7th level, you and any fiends and undead within 10 feet of you gain a bonus to melee weapon damage rolls equal to your Charisma modifier (minimum of +1). This bonus can only be granted by one paladin at a time. At 18th level, the aura's range increases to 30 feet. |
| Supernatural Resistance |
At 15th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. |
| Dread Lord |
At 20th level, as an action, surround yourself with an aura of gloom for 1 minute. The aura reduces bright light in a 30-foot radius around you to dim light. Enemies frightened by you within the aura take 4d10 psychic damage at the start of their turn. You can also make a melee spell attack against a creature in the aura. On a hit, the target takes necrotic damage equal to 3d10 + your Charisma modifier. You can't use this feature again until you finish a long rest, unless you expend a 5th-level spell slot. |