Oath of Conquest Paladin

Tenets of Conquest

Tenet Description
Douse the Flame of Hope Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. A blade can end a life. Fear can end an empire.
Rule with an Iron Fist Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be punished as an example to all who might follow.
Strength Above All You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin.

Oath of Conquest Spells

Paladin Level Spells
3rd Armor of Agathys, Command
5th Hold Person, Spiritual Weapon
9th Bestow Curse, Fear
13th Dominate Beast, Stoneskin
17th Cloudkill, Dominate Person

Class Features

Feature Description
Channel Divinity: Conquering Presence At 3rd level, you can exude a terrifying presence, forcing creatures to make a Wisdom saving throw. Failed saves result in being frightened for 1 minute.
Channel Divinity: Guided Strike At 3rd level, you can use Channel Divinity to gain a +10 bonus to an attack roll after seeing the roll but before the DM announces the result.
Aura of Conquest At 7th level, creatures frightened by you have their speed reduced to 0 and take psychic damage equal to half your paladin level. The aura extends 10 feet.
Scornful Rebuke At 15th level, when a creature hits you with an attack, it takes psychic damage equal to your Charisma modifier (minimum of 1).
Invincible Conqueror At 20th level, you can become an avatar of conquest for 1 minute, gaining resistance to all damage, an extra attack on your turn, and critical hits on rolls of 19 or 20.