Oath of Redemption Paladin

Tenets of Redemption

Tenet Description
Peace Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace.
Innocence All people begin life in an innocent state, and it is their environment or the influence of dark forces that drives them to evil. By setting the proper example, and working to heal the wounds of a deeply flawed world, you can set anyone on a righteous path.
Patience Change takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after day to allow it to survive and then flourish.
Wisdom Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are so far along the path of evil that you have no choice but to end their lives for the greater good. Any such action must be carefully weighed and the consequences fully understood, but once you have made the decision, follow through with it knowing your path is just.

Oath of Redemption Spells

Paladin Level Spells
3rd Sanctuary, Sleep
5th Calm Emotions, Hold Person
9th Counterspell, Hypnotic Pattern
13th Otiluke's Resilient Sphere, Stoneskin
17th Hold Monster, Wall of Force

Class Features

Feature Description
Channel Divinity: Emissary of Peace As a bonus action, grant yourself a +5 bonus to Charisma (Persuasion) checks for 10 minutes.
Channel Divinity: Rebuke the Violent After an attacker within 30 feet of you deals damage with an attack against a creature other than you, use your reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage dealt. On a successful save, it takes half as much damage.
Aura of the Guardian At 7th level, when a creature within 10 feet of you takes damage, use your reaction to take the damage instead of them. At 18th level, the range of this aura increases to 30 feet.
Protective Spirit At 15th level, regain hit points equal to 1d6 + half your paladin level if you end your turn in combat with fewer than half of your hit points remaining and you aren't incapacitated.
Emissary of Redemption At 20th level, you gain two benefits: resistance to all damage dealt by other creatures, and when a creature hits you with an attack, it takes radiant damage equal to half the damage you take. This feature doesn't work against creatures you attack, cast a spell on, or deal damage to until you finish a long rest.