Simple Melee Weapons
Name Cost Damage Weight Properties
Club1 sp1d4 bludgeoning2 lb.Light
Dagger2 gp1d4 piercing1 lb.Finesse, light, thrown (20/60)
Greatclub2 sp1d8 bludgeoning10 lb.Two-handed
Handaxe5 gp1d6 slashing2 lb.Light, thrown (20/60)
Javelin5 sp1d6 piercing2 lb.Thrown (30/120)
Light hammer2 gp1d4 bludgeoning2 lb.Light, thrown (20/60)
Mace5 gp1d6 bludgeoning4 lb.
Nunchuck6 gp1d4 bludgeoning1 lb.Combo, Two-Handed
Quarterstaff2 sp1d6 bludgeoning4 lb.Versatile (1d8)
Sickle1 gp1d4 slashing2 lb.Light
Spear1 gp1d6 piercing3 lb.Thrown (20/60), versatile (1d8)


Martial Melee Weapons
Name Cost Damage Weight Properties
Battleaxe10 gp1d8 slashing4 lb.Versatile (1d10)
Chain Sickle25 gp1d6 slashing4 lb.Reach, Combo (d4)
Flail10 gp1d8 bludgeoning2 lb.
Glaive20 gp1d10 slashing6 lb.Heavy, reach, two-handed
Greataxe30 gp1d12 slashing7 lb.Heavy, two-handed
Greatsword50 gp2d6 slashing6 lb.Heavy, two-handed
Halberd20 gp1d10 slashing6 lb.Heavy, reach, two-handed
Katana50 gp1d8 slashing8 lb.Deadly, two-handed
Maul30 gp2d6 bludgeoning6 lb.Heavy, two-handed
Lance10 gp1d12 piercing6 lb.Reach, special
Longsword15 gp1d8 slashing3 lb.Versatile (1d10)
Rapier25 gp1d8 piercing2 lb.Finesse
Warhammer15 gp1d8 bludgeoning2 lb.Versatile (1d10)


Simple Ranged Weapons
Name Cost Damage Weight Properties
Crossbow, light25 gp1d8 piercing5 lb.Ammunition, range (80/320), loading, two-handed
Dart5 cp1d4 piercing1/4 lb.Finesse, thrown (20/60)
Kunai1 gp1d6 piercing0.5 lb.Ammunition, range (30/90)
Shortbow25 gp1d6 piercing2 lb.Ammunition, range (80/320), two-handed
Shuriken2 sp1d4 piercing0.5 lb.Ammunition, range (60/120)
Sling1 sp1d4 bludgeoningAmmunition, range (30/120)


Martial Ranged Weapons
Name Cost Damage Weight Properties
Blowgun10 gp1 piercing1 lb.Ammunition, range (25/100), loading
Bolas1 gp1 bludgeoning0.5 lb.Ammunition, range (20/60), on hit: speed = 0
Crossbow, hand75 gp1d6 piercing3 lb.Ammunition, range (30/120), light, loading
Crossbow, heavy50 gp1d10 piercing18 lb.Ammunition, range (100/400), heavy, loading, two-handed
Longbow50 gp1d8 piercing2 lb.Ammunition, range (150/600), heavy, two-handed
Net1 gp3 lb.Special, thrown (5/15)


Property Description Notes
Combo When you take the Attack Action, you can attack with this weapon as a Bonus Action. Custom
Deadly Your Critical Hit Range is brought down by 1. So you would Critical Hit when you roll a 19 or 20 with the weapon. This effect can stack. Custom
Finesse When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Heavy Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. Small or Tiny creatures have disadvantage.
Light A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Loading Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
Range A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range. Disadvantage on long-range attacks.
Reach This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Special A weapon with the special property has unusual rules governing its use, explained in the weapon's description. See specific weapon description.
Thrown If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. Can throw melee weapons.
Two-Handed This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. Requires both hands for attacks.
Versatile This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. Damage increases with two hands.



Property Arcane Properties Notes
Bright The item sheds bright light for 10ft, and dim light for another 10ft. Custom
Weightless This item weighs just enough to not float away from you. Large Weapons with the enchantment are particularily effective. Custom
Elemental The weapon gains a bonus to damage equal to a specifed number. It could be a flat bonus, a damage dice, or change the weapons overall damage type. Custom
Shadow Touched This item grants you Advantage on Stealth checks that involve hiding. Custom
Silvered This Weapon Enchantment gives a Bonus to Damage against undead creatures. Custom
Vampiric You gain a number of hp equal to a specified number. This could be a flat bonus, a stat modifier, or a dice roll. Custom



Various Weapons