| Channel Divinity: Champion Challenge |
As a bonus action, you can issue a challenge that forces creatures within 30 feet to make a Wisdom saving throw. On a failed save, they can't willingly move more than 30 feet away from you. |
| Channel Divinity: Turn the Tide |
As a bonus action, you bolster creatures with your Channel Divinity. Creatures of your choice within 30 feet of you regain hit points equal to 1d6 + your Charisma modifier (minimum of 1) if they have no more than half their hit points. |
| Divine Allegiance |
At 7th level, when a creature within 5 feet of you takes damage, you can use your reaction to transfer the damage to yourself, preventing the target from taking it. This damage cannot be reduced or prevented. |
| Unyielding Saint |
At 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned. |
| Exalted Champion |
At 20th level, you can inspire your allies for 1 hour. You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons, and your allies gain advantages on death saving throws and Wisdom saving throws while within 30 feet of you. |