| Channel Divinity: Watcher's Will |
You can invest your presence with warding power. Choose a number of creatures equal to your Charisma modifier (minimum of 1) within 30 feet. For 1 minute, you and the chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws. |
| Channel Divinity: Abjure the Extraplanar |
Present your holy symbol and each aberration, celestial, elemental, fey, or fiend within 30 feet that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage. |
| Aura of the Sentinel |
At 7th level, when you and any creatures of your choice within 10 feet of you roll initiative, you gain a bonus to initiative equal to your proficiency bonus. This aura increases to 30 feet at 18th level. |
| Vigilant Rebuke |
At 15th level, when you or a creature you can see within 30 feet succeeds on an Intelligence, Wisdom, or Charisma saving throw, you can use your reaction to deal 2d8 + your Charisma modifier force damage to the creature that caused the saving throw. |
| Mortal Bulwark |
At 20th level, as a bonus action, you gain the following benefits for 1 minute: truesight with 120 feet range, advantage on attack rolls against aberrations, celestials, elementals, fey, and fiends, and the ability to banish a creature to its native plane when you hit it with an attack. Once used, it recharges after a long rest or by expending a 5th-level spell slot. |