Oath of the Watchers Paladin

Tenets of the Watchers

Tenet Description
Vigilance The threats you face are cunning, powerful, and subversive. Be ever alert for their corruption.
Loyalty Never accept gifts or favors from fiends or those who truck with them. Stay true to your order, your comrades, and your duty.
Discipline You are the shield against the endless terrors that lie beyond the stars. Your blade must be forever sharp and your mind keen to survive what lies beyond.

Oath of the Watchers Spells

Paladin Level Spells
3rd Alarm, Detect Magic
5th Moonbeam, See Invisibility
9th Counterspell, Nondetection
13th Aura of Purity, Banishment
17th Hold Monster, Scrying

Class Features

Feature Description
Channel Divinity: Watcher's Will You can invest your presence with warding power. Choose a number of creatures equal to your Charisma modifier (minimum of 1) within 30 feet. For 1 minute, you and the chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws.
Channel Divinity: Abjure the Extraplanar Present your holy symbol and each aberration, celestial, elemental, fey, or fiend within 30 feet that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.
Aura of the Sentinel At 7th level, when you and any creatures of your choice within 10 feet of you roll initiative, you gain a bonus to initiative equal to your proficiency bonus. This aura increases to 30 feet at 18th level.
Vigilant Rebuke At 15th level, when you or a creature you can see within 30 feet succeeds on an Intelligence, Wisdom, or Charisma saving throw, you can use your reaction to deal 2d8 + your Charisma modifier force damage to the creature that caused the saving throw.
Mortal Bulwark At 20th level, as a bonus action, you gain the following benefits for 1 minute: truesight with 120 feet range, advantage on attack rolls against aberrations, celestials, elementals, fey, and fiends, and the ability to banish a creature to its native plane when you hit it with an attack. Once used, it recharges after a long rest or by expending a 5th-level spell slot.