| Feature |
Description |
Level |
| Unarmored Defense |
Your AC equals 10 + your Dexterity modifier + your Wisdom modifier when not wearing armor or wielding a shield. |
1st |
| Martial Arts |
You can use Dexterity for attack and damage rolls of unarmed strikes and monk weapons. You also can roll a d4 for damage and make an unarmed strike as a bonus action after an Attack action with a monk weapon. |
1st |
| Ki |
You gain ki points starting at 2nd level, used to fuel features like Flurry of Blows, Patient Defense, and Step of the Wind. Ki points recharge after a short or long rest. |
2nd |
| Unarmored Movement |
Your speed increases by 10 feet when not wearing armor or wielding a shield. At 9th level, you can move on vertical surfaces and liquids. |
2nd |
| Dedicated Weapon (Optional) |
You can count a weapon as a monk weapon after focusing ki on it. The weapon must be simple or martial and you must be proficient with it. |
2nd |
| Monastic Tradition |
You choose a monastic tradition at 3rd level that grants additional features at 3rd, 6th, 11th, and 17th levels. |
3rd |
| Deflect Missiles |
You can use your reaction to reduce damage from a ranged weapon attack. If reduced to 0, you can catch the missile and make a ranged attack using it. |
3rd |
| Ki-Fueled Attack (Optional) |
If you spend ki points as part of your action, you can make an unarmed strike or monk weapon attack as a bonus action. |
3rd |
| Ability Score Improvement |
At 4th, 8th, 12th, 16th, and 19th levels, increase one ability score by 2 or two ability scores by 1 (maximum 20). |
4th, 8th, 12th, 16th, 19th |
| Slow Fall |
You can use your reaction to reduce falling damage by an amount equal to five times your monk level. |
4th |
| Quickened Healing (Optional) |
You can spend 2 ki points to heal by rolling a Martial Arts die and adding your proficiency bonus. |
4th |
| Extra Attack |
You can attack twice when you take the Attack action on your turn, starting at 5th level. |
5th |
| Stunning Strike |
When you hit with a melee weapon attack, you can spend 1 ki point to attempt a Stunning Strike. The target must succeed on a Constitution saving throw or be stunned. |
5th |
| Focused Aim (Optional) |
If you miss with an attack roll, you can spend 1 to 3 ki points to increase your attack roll by 2 per ki point spent. |
5th |
| Ki-Empowered Strikes |
Your unarmed strikes count as magical for overcoming resistance to nonmagical attacks and damage. |
6th |
| Evasion |
You take no damage from area effects if you succeed on a Dexterity saving throw and half damage if you fail, starting at 7th level. |
7th |
| Stillness of Mind |
You can use your action to end one effect causing you to be charmed or frightened. |
7th |
| Purity of Body |
You become immune to disease and poison starting at 10th level. |
10th |
| Tongue of the Sun and Moon |
You can understand all spoken languages and any creature that understands a language can understand you, starting at 13th level. |
13th |
| Diamond Soul |
You gain proficiency in all saving throws. You can spend 1 ki point to reroll a failed saving throw. |
14th |
| Timeless Body |
You stop aging and can no longer be magically aged. You no longer need food or water starting at 15th level. |
15th |
| Empty Body |
You can use your action to spend 4 ki points to become invisible for 1 minute and gain resistance to all damage except force damage. You can also spend 8 ki points to cast Astral Projection. |
18th |
| Perfect Self |
When you roll for initiative and have no ki points remaining, you regain 4 ki points. |
20th |