| Touch of Death |
At 3rd level, your study of death allows you to extract vitality from dying creatures. When you reduce a creature within 5 feet of you to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point). |
| Hour of Reaping |
At 6th level, you can unsettle or terrify those around you. As an action, each creature within 30 feet that can see you must make a Wisdom saving throw or be frightened of you until the end of your next turn. |
| Mastery of Death |
At 11th level, you can escape death itself. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to remain at 1 hit point instead. |
| Touch of the Long Death |
At 17th level, you can channel the energy of death into a creature. As an action, you touch one creature within 5 feet and expend 1 to 10 ki points. The target makes a Constitution saving throw, taking 2d10 necrotic damage per ki point spent on a failure, or half as much on a success. |