Way of the Open Hand

Feature Description
Open Hand Technique At 3rd level, when you hit a creature with Flurry of Blows, you can impose one of the following effects:
  • It must succeed on a Dexterity saving throw or be knocked prone.
  • It must make a Strength saving throw or be pushed 15 feet away.
  • It can't take reactions until the end of your next turn.
Wholeness of Body At 6th level, as an action, you can regain hit points equal to three times your monk level. This feature can be used once per long rest.
Tranquility At 11th level, at the end of a long rest, you gain the effects of the Sanctuary spell, which lasts until your next long rest or until ended early. The spell save DC is 8 + your Wisdom modifier + your proficiency bonus.
Quivering Palm At 17th level, when you hit a creature with an unarmed strike, you can spend 3 ki points to set up lethal vibrations that last for a number of days equal to your monk level. You can use an action to force the target to make a Constitution saving throw:
  • On a failure, the target is reduced to 0 hit points.
  • On a success, it takes 10d10 necrotic damage.
Only one creature can be affected at a time, and you can end the effect harmlessly.