| Bonus Proficiencies |
At 3rd level, you gain proficiency in the Performance skill if you don’t already have it, blending combat with the movements of a dancer and jester. You also gain proficiency with brewer’s supplies if you don’t already have it. |
| Drunken Technique |
At 3rd level, your erratic movement makes you harder to hit. When you use Flurry of Blows, you gain the benefits of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn. |
| Tipsy Sway |
At 6th level, you move unpredictably and redirect attacks. You gain the following benefits:
- Leap to Your Feet: Standing up from prone costs only 5 feet of movement instead of half your speed.
- Redirect Attack: When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit another creature of your choice within 5 feet of you.
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| Drunkard's Luck |
At 11th level, fortune seems to favor your reckless movements. When you make an ability check, attack roll, or saving throw while suffering disadvantage, you can spend 2 ki points to cancel the disadvantage for that roll. |
| Intoxicated Frenzy |
At 17th level, your unpredictable movements overwhelm your foes. When you use Flurry of Blows, you can make up to three additional attacks (for a total of five), provided each attack targets a different creature this turn. |