| Level | Proficiency Bonus | Features |
|---|---|---|
| 1st | +2 | Fighting Style, Second Wind |
| 2nd | +2 | Action Surge (x1) |
| 3rd | +2 | Martial Archetype |
| 4th | +2 | Ability Score Improvement, Martial Versatility (Optional) |
| 5th | +3 | Extra Attack (x1) |
| 6th | +3 | Ability Score Improvement, Martial Versatility (Optional) |
| 7th | +3 | Martial Archetype feature |
| 8th | +3 | Ability Score Improvement, Martial Versatility (Optional) |
| 9th | +4 | Indomitable (x1) |
| 10th | +4 | Martial Archetype feature |
| 11th | +4 | Extra Attack (x2) |
| 12th | +4 | Ability Score Improvement, Martial Versatility (Optional) |
| 13th | +5 | Indomitable (x2) |
| 14th | +5 | Ability Score Improvement, Martial Versatility (Optional) |
| 15th | +5 | Martial Archetype feature |
| 16th | +5 | Ability Score Improvement, Martial Versatility (Optional) |
| 17th | +6 | Action Surge (x2), Indomitable (x3) |
| 18th | +6 | Martial Archetype feature |
| 19th | +6 | Ability Score Improvement, Martial Versatility (Optional) |
| 20th | +6 | Extra Attack (x3) |
| Class Resources | ||
|---|---|---|
| Maneuvers | ||
| Fighting Styles | ||
| Fighter Subclasses | |
|---|---|
| Arcane Archer | Banneret |
| Battle Master | Cavalier |
| Champion | Echo Knight |
| Eldritch Knight | Psi Warrior |
| Rune Knight | Samurai |
|
Starting Class features | ||
| Hit Dice | Hit Points at 1st Level | Hit Points at Higher Levels |
| 1d10 per fighter level | 10 + your Constitution modifier | 1d10 (or 6) + your Constitution modifier per fighter level after 1st |
| Armor Proficiencies | Weapon Proficiencies | Tool Proficiencies |
| All armor, shields | Simple weapons, martial weapons | None |
| Saving Throws | Skills |
| Strength, Constitution | Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival |
|
(a) chain mail or (b) leather, longbow, and 20 arrows (a) a martial weapon and a shield or (b) two martial weapons (a) a light crossbow and 20 bolts or (b) two handaxes (a) a dungeoneer's pack or (b) an explorer's pack Alternatively, 5d4 × 10 starting gold |
| Feature | Description | Level |
|---|---|---|
| Fighting Style | You adopt a particular style of fighting. Choose one of the available options. You can only take a Fighting Style once. | 1st |
| Second Wind | You can use a bonus action to regain hit points equal to 1d10 + your fighter level. You must finish a short or long rest to use it again. | 1st |
| Action Surge | At 2nd level, you can take one additional action on your turn. Once used, you must rest before using it again. At 17th level, you can use it twice before a rest, but only once on the same turn. | 2nd |
| Martial Archetype | At 3rd level, you choose an archetype that defines your combat techniques. Your archetype grants features at 3rd, 7th, 10th, 15th, and 18th levels. | 3rd |
| Ability Score Improvement | At 4th, 6th, 8th, 12th, 14th, 16th, and 19th levels, you can increase one ability score by 2 or two scores by 1 (maximum 20). | 4th, 6th, 8th, 12th, 14th, 16th, 19th |
| Martial Versatility (Optional) | Whenever you gain Ability Score Improvement, you can replace a fighting style or maneuver you know with a different one. | 4th, 6th, 8th, 12th, 14th, 16th, 19th |
| Extra Attack | At 5th level, you can attack twice when you take the Attack action. You gain additional attacks at 11th and 20th levels. | 5th |
| Indomitable | At 9th level, you can reroll a failed saving throw. You must use the new roll. This feature refreshes after a long rest. You can use it twice at 13th level and three times at 17th level. | 9th |