Rune Knight Fighter
| Feature | Description |
|---|---|
| Bonus Proficiencies | At 3rd level, you gain proficiency with smith’s tools, and you learn to speak, read, and write Giant. |
| Rune Carver | At 3rd level, you can use magic runes to enhance your gear. You learn two runes of your choice, and at certain levels, you can replace or gain new runes. You can inscribe runes onto objects to gain their benefits. |
| Giant's Might | At 3rd level, you imbue yourself with the might of giants, gaining a +1d6 damage on weapon attacks and becoming Large for 1 minute. You can use this feature a number of times equal to your proficiency bonus. |
| Runic Shield | At 7th level, you learn to protect your allies by using your reaction to force an attacker to reroll an attack within 60 feet of you. |
| Great Stature | At 10th level, your magic permanently alters your body, increasing your size and enhancing your Giant's Might damage to 1d8. |
| Master of Runes | At 15th level, you can invoke each rune you know twice instead of once, and you regain all expended uses when you finish a short or long rest. |
| Runic Juggernaut | At 18th level, your Giant's Might damage increases to 1d10, and when you use it, your size can increase to Huge, with a 5-foot increased reach. |
Rune Knight: Runes Known
| Fighter Level | Number of Runes |
|---|---|
| 3rd | 2 |
| 7th | 3 |
| 10th | 4 |
| 15th | 5 |
Runes Available
| Rune | Description |
|---|---|
| Cloud Rune | Gives advantage on Dexterity (Sleight of Hand) and Charisma (Deception) checks. You can use your reaction to transfer an attack's target to another creature within 30 feet of you. |
| Fire Rune | Enhances your proficiency with tools. When you hit a creature, you can summon fiery shackles, dealing 2d6 fire damage and possibly restraining the target for 1 minute. |
| Frost Rune | Gives advantage on Wisdom (Animal Handling) and Charisma (Intimidation) checks. You can use it as a bonus action to gain a +2 bonus to Strength or Constitution checks and saving throws for 10 minutes. |
| Stone Rune | Grants advantage on Wisdom (Insight) checks and darkvision. You can use your reaction to charm creatures within 30 feet, incapacitating them for 1 minute. |
| Hill Rune (7th Level or Higher) | Grants resistance to poison damage and advantage on saving throws against being poisoned. You can invoke this rune to gain resistance to bludgeoning, piercing, and slashing damage for 1 minute. |
| Storm Rune (7th Level or Higher) | Grants advantage on Intelligence (Arcana) checks and prevents surprise. You can invoke this rune to enter a prophetic state for 1 minute, influencing attack rolls, saving throws, or ability checks within 60 feet. |