| Improved Critical |
At 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20. |
| Remarkable Athlete |
At 7th level, you add half your proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus. Additionally, when making a running long jump, you can increase the distance by a number of feet equal to your Strength modifier. |
| Additional Fighting Style |
At 10th level, you can choose a second option from the Fighting Style class feature. |
| Superior Critical |
At 15th level, your weapon attacks score a critical hit on a roll of 18-20. |
| Survivor |
At 18th level, you regain hit points equal to 5 + your Constitution modifier at the start of each of your turns if you have no more than half your hit points left. You don't gain this benefit if you have 0 hit points. |