| Ambush | When you make a Dexterity (Stealth) check or an initiative roll, you can expend one superiority die and add the die to the roll, provided you aren't incapacitated. |
| Bait and Switch | When you're within 5 feet of a creature, you can expend one superiority die and switch places, provided it is willing and isn't incapacitated. You or the other creature (your choice) gains a bonus to AC equal to the superiority die roll. |
| Brace | When a creature moves into your reach, you can use a reaction to expend one superiority die and make an attack against it, adding the die to your damage roll. |
| Commander's Strike | When you take the Attack action, you can forgo one attack and use a bonus action to let an ally attack, adding a superiority die to their damage roll. |
| Commanding Presence | When making a Charisma (Intimidation, Performance, or Persuasion) check, you can expend a superiority die and add it to the ability check. |
| Disarming Attack | When you hit a creature, you can expend a superiority die to attempt to disarm it. The target must succeed on a Strength save or drop an item of your choice. |
| Distracting Strike | When you hit a creature, you can expend a superiority die to give the next attack against it advantage before your next turn. |
| Evasive Footwork | When you move, you can expend a superiority die and add the number rolled to your AC until you stop moving. |
| Feinting Attack | As a bonus action, you can feint, gaining advantage on your next attack and adding a superiority die to the damage roll. |
| Goading Attack | When you hit, you can expend a superiority die to force the target to make a Wisdom save. On failure, it has disadvantage on attacks against others until your next turn. |
| Grappling Strike | Immediately after hitting a creature, you can attempt to grapple it as a bonus action, adding the superiority die to your Strength (Athletics) check. |
| Lunging Attack | When you make a melee attack, you can expend a superiority die to increase your reach by 5 feet and add the die to the damage roll. |
| Maneuvering Attack | When you hit a creature, you can expend a superiority die to allow an ally to move up to half their speed without provoking opportunity attacks. |
| Menacing Attack | When you hit, you can expend a superiority die to attempt to frighten the target. The target must make a Wisdom save or be frightened until your next turn. |
| Parry | When a creature damages you with a melee attack, you can use your reaction and a superiority die to reduce the damage by the die roll + your Dexterity modifier. |
| Precision Attack | When you make an attack roll, you can expend a superiority die and add it to the roll before knowing whether the attack hits. |
| Pushing Attack | When you hit a creature, you can expend a superiority die to push it up to 15 feet if it fails a Strength saving throw. |
| Quick Toss | As a bonus action, you can expend a superiority die to make a ranged attack with a thrown weapon, adding the die to the damage roll. |
| Rally | As a bonus action, you can expend a superiority die to grant an ally temporary HP equal to the die roll + your Charisma modifier. |
| Riposte | When a creature misses you with a melee attack, you can use your reaction and a superiority die to make a counterattack, adding the die to the damage. |
| Sweeping Attack | When you hit a creature, you can attempt to damage another creature within 5 feet, dealing damage equal to the superiority die roll. |
| Tactical Assessment | When making an Intelligence (Investigation, History) or Wisdom (Insight) check, you can expend a superiority die and add it to the ability check. |
| Trip Attack | When you hit, you can expend a superiority die to knock the target prone if it fails a Strength saving throw. |