Maneuver Description
AmbushWhen you make a Dexterity (Stealth) check or an initiative roll, you can expend one superiority die and add the die to the roll, provided you aren't incapacitated.
Bait and SwitchWhen you're within 5 feet of a creature, you can expend one superiority die and switch places, provided it is willing and isn't incapacitated. You or the other creature (your choice) gains a bonus to AC equal to the superiority die roll.
BraceWhen a creature moves into your reach, you can use a reaction to expend one superiority die and make an attack against it, adding the die to your damage roll.
Commander's StrikeWhen you take the Attack action, you can forgo one attack and use a bonus action to let an ally attack, adding a superiority die to their damage roll.
Commanding PresenceWhen making a Charisma (Intimidation, Performance, or Persuasion) check, you can expend a superiority die and add it to the ability check.
Disarming AttackWhen you hit a creature, you can expend a superiority die to attempt to disarm it. The target must succeed on a Strength save or drop an item of your choice.
Distracting StrikeWhen you hit a creature, you can expend a superiority die to give the next attack against it advantage before your next turn.
Evasive FootworkWhen you move, you can expend a superiority die and add the number rolled to your AC until you stop moving.
Feinting AttackAs a bonus action, you can feint, gaining advantage on your next attack and adding a superiority die to the damage roll.
Goading AttackWhen you hit, you can expend a superiority die to force the target to make a Wisdom save. On failure, it has disadvantage on attacks against others until your next turn.
Grappling StrikeImmediately after hitting a creature, you can attempt to grapple it as a bonus action, adding the superiority die to your Strength (Athletics) check.
Lunging AttackWhen you make a melee attack, you can expend a superiority die to increase your reach by 5 feet and add the die to the damage roll.
Maneuvering AttackWhen you hit a creature, you can expend a superiority die to allow an ally to move up to half their speed without provoking opportunity attacks.
Menacing AttackWhen you hit, you can expend a superiority die to attempt to frighten the target. The target must make a Wisdom save or be frightened until your next turn.
ParryWhen a creature damages you with a melee attack, you can use your reaction and a superiority die to reduce the damage by the die roll + your Dexterity modifier.
Precision AttackWhen you make an attack roll, you can expend a superiority die and add it to the roll before knowing whether the attack hits.
Pushing AttackWhen you hit a creature, you can expend a superiority die to push it up to 15 feet if it fails a Strength saving throw.
Quick TossAs a bonus action, you can expend a superiority die to make a ranged attack with a thrown weapon, adding the die to the damage roll.
RallyAs a bonus action, you can expend a superiority die to grant an ally temporary HP equal to the die roll + your Charisma modifier.
RiposteWhen a creature misses you with a melee attack, you can use your reaction and a superiority die to make a counterattack, adding the die to the damage.
Sweeping AttackWhen you hit a creature, you can attempt to damage another creature within 5 feet, dealing damage equal to the superiority die roll.
Tactical AssessmentWhen making an Intelligence (Investigation, History) or Wisdom (Insight) check, you can expend a superiority die and add it to the ability check.
Trip AttackWhen you hit, you can expend a superiority die to knock the target prone if it fails a Strength saving throw.