| Archery | +2 bonus to attack rolls with ranged weapons. |
| Blind Fighting | Blindsight 10 ft. See anything not behind total cover even in darkness or while blinded. |
| Defense | +1 bonus to AC while wearing armor. |
| Dueling | +2 bonus to damage rolls with one-handed melee weapons while wielding nothing else. |
| Great Weapon Fighting | Reroll damage die of 1 or 2 when using two-handed or versatile melee weapons. |
| Interception | Reduce damage to allies by 1d10 + proficiency when within 5 ft. using reaction and shield or weapon. |
| Protection | Impose disadvantage on an attack against ally within 5 ft. using a reaction and a shield. |
| Superior Technique | Gain 1 Battle Master maneuver and 1 superiority die (d6). |
| Thrown Weapon Fighting | Draw a thrown weapon as part of the attack. +2 damage on hit with thrown weapon. |
| Two-Weapon Fighting | Add ability modifier to damage of second attack. |
| Unarmed Fighting | Unarmed strikes deal 1d6 + STR (1d8 if no weapons/shield); 1d4 automatic damage to grappled creature at start of your turn. |