Fighter Styles Description
Archery+2 bonus to attack rolls with ranged weapons.
Blind FightingBlindsight 10 ft. See anything not behind total cover even in darkness or while blinded.
Defense+1 bonus to AC while wearing armor.
Dueling+2 bonus to damage rolls with one-handed melee weapons while wielding nothing else.
Great Weapon FightingReroll damage die of 1 or 2 when using two-handed or versatile melee weapons.
InterceptionReduce damage to allies by 1d10 + proficiency when within 5 ft. using reaction and shield or weapon.
ProtectionImpose disadvantage on an attack against ally within 5 ft. using a reaction and a shield.
Superior TechniqueGain 1 Battle Master maneuver and 1 superiority die (d6).
Thrown Weapon FightingDraw a thrown weapon as part of the attack. +2 damage on hit with thrown weapon.
Two-Weapon FightingAdd ability modifier to damage of second attack.
Unarmed FightingUnarmed strikes deal 1d6 + STR (1d8 if no weapons/shield); 1d4 automatic damage to grappled creature at start of your turn.