Samurai Fighter

Feature Description
Bonus Proficiency When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.
Fighting Spirit Starting at 3rd level, as a bonus action, you can give yourself advantage on all weapon attack rolls until the end of the current turn. Additionally, you gain 5 temporary hit points, which increases to 10 at 10th level and 15 at 15th level. You can use this feature three times, regaining all uses after a long rest.
Elegant Courtier Starting at 7th level, you gain proficiency in Charisma (Persuasion) checks and add your Wisdom modifier to these checks. Additionally, you gain proficiency in Wisdom saving throws. If you already have proficiency in Wisdom saving throws, you gain proficiency in Intelligence or Charisma saving throws (your choice).
Tireless Spirit Starting at 10th level, when you roll initiative and have no uses of Fighting Spirit remaining, you regain one use.
Rapid Strike Starting at 15th level, if you take the Attack action on your turn and have advantage on an attack roll against a target, you can forgo the advantage to make an additional weapon attack against the target as part of the same action. You can do so no more than once per turn.
Strength Before Death Starting at 18th level, if you take damage that reduces you to 0 hit points, you can use your reaction to delay falling unconscious and take an extra turn immediately. While you have 0 hit points during that turn, taking damage causes death saving throw failures as normal. When the extra turn ends, you fall unconscious if you still have 0 hit points. This feature can only be used once per long rest.