Eldritch Knight Fighter

Feature Description
Weapon Bond At 3rd level, you perform a 1-hour ritual to bond with a weapon. Once bonded, you cannot be disarmed unless incapacitated. You can summon the weapon as a bonus action as long as it is on the same plane. You can bond with two weapons but summon only one at a time.
War Magic At 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.
Eldritch Strike At 10th level, when you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.
Arcane Charge At 15th level, when you use Action Surge, you can teleport up to 30 feet to an unoccupied space you can see. You can teleport before or after the additional action.
Improved War Magic At 18th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action.

Eldritch Knight Spellcasting

Level Spells Known 1st Level Spell Slots 2nd Level Spell Slots 3rd Level Spell Slots
3rd 3 2 - -
4th 3 3 - -
5th 4 3 - -
6th 4 3 - -
7th 5 4 2 -
8th 5 4 2 -
9th 6 4 3 -
10th 6 4 3 -
11th 7 4 3 2
12th 7 4 3 2
13th 8 4 3 3
14th 8 4 3 3
15th 9 4 3 3
16th 9 4 3 3
17th 10 4 3 3
18th 10 4 3 3
19th 11 4 3 3
20th 11 4 3 3

Spellcasting Ability

Intelligence is your spellcasting ability for your wizard spells. You use your Intelligence modifier to set your spell save DC and make attack rolls for wizard spells: