Eldritch Knight Fighter
| Feature | Description |
|---|---|
| Weapon Bond | At 3rd level, you perform a 1-hour ritual to bond with a weapon. Once bonded, you cannot be disarmed unless incapacitated. You can summon the weapon as a bonus action as long as it is on the same plane. You can bond with two weapons but summon only one at a time. |
| War Magic | At 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action. |
| Eldritch Strike | At 10th level, when you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn. |
| Arcane Charge | At 15th level, when you use Action Surge, you can teleport up to 30 feet to an unoccupied space you can see. You can teleport before or after the additional action. |
| Improved War Magic | At 18th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action. |
Eldritch Knight Spellcasting
| Level | Spells Known | 1st Level Spell Slots | 2nd Level Spell Slots | 3rd Level Spell Slots |
|---|---|---|---|---|
| 3rd | 3 | 2 | - | - |
| 4th | 3 | 3 | - | - |
| 5th | 4 | 3 | - | - |
| 6th | 4 | 3 | - | - |
| 7th | 5 | 4 | 2 | - |
| 8th | 5 | 4 | 2 | - |
| 9th | 6 | 4 | 3 | - |
| 10th | 6 | 4 | 3 | - |
| 11th | 7 | 4 | 3 | 2 |
| 12th | 7 | 4 | 3 | 2 |
| 13th | 8 | 4 | 3 | 3 |
| 14th | 8 | 4 | 3 | 3 |
| 15th | 9 | 4 | 3 | 3 |
| 16th | 9 | 4 | 3 | 3 |
| 17th | 10 | 4 | 3 | 3 |
| 18th | 10 | 4 | 3 | 3 |
| 19th | 11 | 4 | 3 | 3 |
| 20th | 11 | 4 | 3 | 3 |
Spellcasting Ability
Intelligence is your spellcasting ability for your wizard spells. You use your Intelligence modifier to set your spell save DC and make attack rolls for wizard spells:
- Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
- Spell attack modifier = your proficiency bonus + your Intelligence modifier