| Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st | +2 | Spellcasting, Divine Domain | 3 | 2 | 2 | - | - | - | - | - | - | - | - |
| 2nd | +2 | Channel Divinity (x1), Divine Domain feature, Harness Divine Power (Optional) | 3 | 3 | 3 | - | - | - | - | - | - | - | - |
| 3rd | +2 | - | 3 | 4 | 2 | - | - | - | - | - | - | - | - |
| 4th | +2 | Ability Score Improvement, Cantrip Versatility (Optional) | 4 | 4 | 3 | - | - | - | - | - | - | - | - |
| 5th | +3 | Destroy Undead (CR 1/2) | 4 | 4 | 3 | 2 | - | - | - | - | - | - | - |
| 6th | +3 | Channel Divinity (x2), Divine Domain feature | 4 | 4 | 3 | 3 | - | - | - | - | - | - | - |
| 7th | +3 | - | 4 | 4 | 3 | 3 | 1 | - | - | - | - | - | - |
| 8th | +3 | Ability Score Improvement, Destroy Undead (CR 1), Divine Domain feature, Cantrip Versatility (Optional) | 4 | 4 | 3 | 3 | 2 | - | - | - | - | - | - |
| 9th | +4 | - | 4 | 4 | 3 | 3 | 3 | 1 | - | - | - | - | - |
| 10th | +4 | Divine Intervention | 5 | 4 | 3 | 3 | 3 | 2 | - | - | - | - | - |
| 11th | +4 | Destroy Undead (CR 2) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | - |
| 12th | +4 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | - |
| 13th | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | - |
| 14th | +5 | Destroy Undead (CR 3) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | - |
| 15th | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | - |
| 16th | +5 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | - |
| 17th | +6 | Destroy Undead (CR 4), Divine Domain feature | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | 1 |
| 18th | +6 | Channel Divinity (x3) | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | 1 |
| 19th | +6 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 20th | +6 | Divine Intervention improvement | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | 1 |
| Class Resources | ||
|---|---|---|
| Spell List | ||
| Cleric Subclasses | |
|---|---|
| Arcana | Death |
| Forge | Grave |
| Knowledge | Life |
| Light | Nature |
| Order | Peace |
| Tempest | Trickery |
| Twilight | War |
|
Starting Class features | ||
| Hit Dice | Hit Points at 1st Level | Hit Points at Higher Levels |
| 1d8 per cleric level | 8 + your Constitution modifier | 1d8 (or 5) + your Constitution modifier per cleric level after 1st |
| Armor Proficiencies | Weapon Proficiencies | Tool Proficiencies |
| Light armor, medium armor, shields | All simple weapons | None |
| Saving Throws | Skills |
| Wisdom, Charisma | Choose two from History, Insight, Medicine, Persuasion, and Religion |
|
(a) a mace or (b) a warhammer (if proficient) (a) scale mail, (b) leather armor, or (c) chain mail (if proficient) (a) a light crossbow and 20 bolts or (b) any simple weapon (a) a priest's pack or (b) an explorer's pack A shield and a holy symbol Alternatively, 5d4 × 10 starting gold |
| Feature | Description | Level |
|---|---|---|
| Divine Domain | At 1st level, choose a domain granted by your deity. This provides domain spells and features, as well as additional ways to use Channel Divinity at higher levels (2nd, 6th, 8th, 17th). | 1st |
| Channel Divinity | At 2nd level, channel divine energy from your deity to fuel magical effects. You start with Turn Undead and one effect based on your domain. Channel Divinity can be used twice between rests at 6th level, and three times at 18th level. | 2nd |
| Channel Divinity: Turn Undead | As an action, present your holy symbol to turn undead. Undead within 30 feet must make a Wisdom saving throw. If they fail, they are turned for 1 minute or until damaged. | 2nd |
| Harness Divine Power (Optional) | At 2nd level, you can use Channel Divinity to regain an expended spell slot. This can be used once at 2nd level, twice at 6th level, and three times at 18th level. | 2nd |
| Ability Score Improvement | Increase one ability score by 2 or two scores by 1 (maximum 20). This feature is available at 4th, 8th, 12th, 16th, and 19th levels. | 4th, 8th, 12th, 16th, 19th |
| Cantrip Versatility (Optional) | When you gain an Ability Score Improvement, replace one of your cantrips with another cantrip from the cleric spell list. | 4th, 8th, 12th, 16th, 19th |
| Destroy Undead | At 5th level, when an undead fails its saving throw against Turn Undead, it is destroyed if its challenge rating is below a certain threshold. | 5th |
| Blessed Strikes (Optional) | At 8th level, you gain divine power in combat. When a creature takes damage from one of your cantrips or weapon attacks, you can deal 1d8 radiant damage. You can use this feature once per turn. | 8th |
| Divine Intervention | At 10th level, you can call upon your deity for intervention. If you roll a number equal to or lower than your cleric level, your deity intervenes. At 20th level, the intervention succeeds automatically. | 10th, 20th |
| Feature | Description |
|---|---|
| Spellcasting | As a conduit for divine power, you can cast cleric spells. |
| Cantrips | At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips as you level up, as shown in the Cantrips Known column of the Cleric table. |
| Spell Slots | The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. |
| Preparing and Casting Spells | You prepare the list of cleric spells available for you to cast, choosing from the cleric spell list. You prepare a number of spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots. |
| Example of Preparing Spells | For example, as a 3rd-level cleric with a Wisdom of 16, you can prepare six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or a 2nd-level slot. |
| Changing Prepared Spells | You can change your list of prepared spells when you finish a long rest. Preparing a new list requires at least 1 minute per spell level for each spell on your list, spent in prayer and meditation. |
| Spellcasting Ability | Wisdom is your spellcasting ability for your cleric spells. You use your Wisdom modifier when setting the saving throw DC and making attack rolls with cleric spells. |
| Spell save DC | 8 + your proficiency bonus + your Wisdom modifier |
| Spell attack modifier | Your proficiency bonus + your Wisdom modifier |
| Ritual Casting | You can cast any cleric spell you know as a ritual if that spell has the ritual tag and is prepared. |
| Spellcasting Focus | You can use a holy symbol as a spellcasting focus for your cleric spells. |