Grave Domain Cleric

Grave Domain Spells

Cleric Level Spells
1st Bane, False Life
3rd Gentle Repose, Ray of Enfeeblement
5th Revivify, Vampiric Touch
7th Blight, Death Ward
9th Antilife Shell, Raise Dead

Class Features

Feature Description
Circle of Mortality At 1st level, when you restore hit points to a creature at 0 hit points, you use the highest number possible for each die. You also gain the Spare the Dying cantrip with a range of 30 feet, and you can cast it as a bonus action.
Eyes of the Grave At 1st level, you can detect the presence of undead within 60 feet. This ability can be used a number of times equal to your Wisdom modifier (minimum of once), regaining expended uses after a long rest.
Channel Divinity: Path to the Grave Starting at 2nd level, you can curse a creature within 30 feet. The next time you or an ally hits the cursed creature with an attack, it becomes vulnerable to all of that attack's damage, and the curse ends.
Sentinel at Death's Door At 6th level, you can use your reaction to turn a critical hit on you or an ally within 30 feet into a normal hit. Effects triggered by a critical hit are canceled. This can be used a number of times equal to your Wisdom modifier (minimum of once), regaining expended uses after a long rest.
Potent Spellcasting At 8th level, you add your Wisdom modifier to the damage dealt with any cleric cantrip.
Keeper of Souls At 17th level, when an enemy dies within 30 feet of you, you or an ally regain hit points equal to the number of the enemy’s Hit Dice. This feature can be used once per turn.