| Blessing of the Trickster |
At 1st level, you can touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again. |
| Channel Divinity: Invoke Duplicity |
At 2nd level, you can create an illusory duplicate of yourself. The illusion lasts for 1 minute, or until you lose concentration. You can move the illusion and use it to cast spells as though you were in its space. If you and your illusion are within 5 feet of a creature that can see it, you have advantage on attack rolls against that creature. |
| Channel Divinity: Cloak of Shadows |
At 6th level, you can use your Channel Divinity to become invisible until the end of your next turn. You become visible if you attack or cast a spell. |
| Divine Strike |
At 8th level, once on each of your turns when you hit a creature with a weapon attack, you can deal an extra 1d8 poison damage. When you reach 14th level, the extra damage increases to 2d8. |
| Improved Duplicity |
At 17th level, you can create up to four duplicates of yourself when you use Invoke Duplicity. You can move any number of them up to 30 feet, with a maximum range of 120 feet. |