| Bonus Proficiencies |
When you choose this domain at 1st level, you gain proficiency with heavy armor. You also gain proficiency in the Intimidation or Persuasion skill (your choice). |
| Voice of Authority |
At 1st level, you can invoke the power of law to embolden an ally to attack. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see. If the spell targets more than one ally, you choose the ally who can make the attack. |
| Channel Divinity: Order's Demand |
At 2nd level, you can use your Channel Divinity to exert an intimidating presence over others. As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until it takes damage. You can also cause any of the charmed creatures to drop what they are holding when they fail the saving throw. |
| Embodiment of the Law |
At 6th level, when you cast an enchantment spell of 1st level or higher, you can change the casting time to 1 bonus action. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. |
| Divine Strike |
At 8th level, when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8. |
| Order's Wrath |
At 17th level, enemies you designate for destruction wilt under the combined efforts of you and your allies. If you deal your Divine Strike damage to a creature, you can curse that creature. The next time an ally hits the cursed creature, it takes an additional 2d8 psychic damage. The curse ends after one attack. |