Forge Domain Cleric

Forge Domain Spells

Cleric Level Spells
1st Identify, Searing Smite
3rd Heat Metal, Magic Weapon
5th Elemental Weapon, Protection from Energy
7th Fabricate, Wall of Fire
9th Animate Objects, Creation

Class Features

Feature Description
Bonus Proficiencies When you choose this domain at 1st level, you gain proficiency with heavy armor and smith's tools.
Blessing of the Forge At 1st level, you can imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. The object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon. This can only be done once per long rest.
Channel Divinity: Artisan's Blessing Starting at 2nd level, you can use your Channel Divinity to create simple metal items during an hour-long ritual. The item must be worth no more than 100 gp and must include metal. The metal irretrievably coalesces and transforms into the item at the ritual's end.
Soul of the Forge At 6th level, you gain resistance to fire damage. While wearing heavy armor, you gain a +1 bonus to AC.
Divine Strike At 8th level, you gain the ability to infuse your weapon strikes with fire. Once on each of your turns when you hit a creature with a weapon attack, you can deal an extra 1d8 fire damage. At 14th level, the extra damage increases to 2d8.
Saint of Forge and Fire At 17th level, you gain immunity to fire damage. While wearing heavy armor, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.