| Bonus Proficiencies |
When you choose this domain at 1st level, you gain proficiency with heavy armor and smith's tools. |
| Blessing of the Forge |
At 1st level, you can imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. The object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon. This can only be done once per long rest. |
| Channel Divinity: Artisan's Blessing |
Starting at 2nd level, you can use your Channel Divinity to create simple metal items during an hour-long ritual. The item must be worth no more than 100 gp and must include metal. The metal irretrievably coalesces and transforms into the item at the ritual's end. |
| Soul of the Forge |
At 6th level, you gain resistance to fire damage. While wearing heavy armor, you gain a +1 bonus to AC. |
| Divine Strike |
At 8th level, you gain the ability to infuse your weapon strikes with fire. Once on each of your turns when you hit a creature with a weapon attack, you can deal an extra 1d8 fire damage. At 14th level, the extra damage increases to 2d8. |
| Saint of Forge and Fire |
At 17th level, you gain immunity to fire damage. While wearing heavy armor, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. |