| Level | Proficiency Bonus | Features | Spells Known | 1st | 2nd | 3rd | 4th | 5th |
|---|---|---|---|---|---|---|---|---|
| 1st | +2 | Favored Enemy, Natural Explorer, Deft Explorer (Optional), Favored Foe (Optional) | - | - | - | - | - | - |
| 2nd | +2 | Fighting Style, Spellcasting, Spellcasting Focus (Optional) | 2 | 2 | - | - | - | - |
| 3rd | +2 | Primeval Awareness, Ranger Conclave, Primal Awareness (Optional) | 3 | 3 | - | - | - | - |
| 4th | +2 | Ability Score Improvement, Martial Versatility (Optional) | 3 | 3 | - | - | - | - |
| 5th | +3 | Extra Attack | 4 | 4 | 2 | - | - | - |
| 6th | +3 | Favored Enemy Improvement, Natural Explorer Improvement, Deft Explorer Improvement (Optional) | 4 | 4 | 2 | - | - | - |
| 7th | +3 | Ranger Conclave feature | 5 | 4 | 3 | - | - | - |
| 8th | +3 | Ability Score Improvement, Land's Stride, Martial Versatility (Optional) | 5 | 4 | 3 | - | - | - |
| 9th | +4 | - | 6 | 4 | 3 | 2 | - | - |
| 10th | +4 | Natural Explorer Improvement, Hide in Plain Sight, Deft Explorer Feature (Optional), Nature's Veil (Optional) | 6 | 4 | 3 | 2 | - | - |
| 11th | +4 | Ranger Conclave feature | 7 | 4 | 3 | 3 | - | - |
| 12th | +4 | Ability Score Improvement, Martial Versatility (Optional) | 7 | 4 | 3 | 3 | - | - |
| 13th | +5 | - | 8 | 4 | 3 | 3 | 1 | - |
| 14th | +5 | Favored Enemy Improvement, Vanish | 8 | 4 | 3 | 3 | 1 | - |
| 15th | +5 | Ranger Conclave feature | 9 | 4 | 3 | 3 | 2 | - |
| 16th | +5 | Ability Score Improvement, Martial Versatility (Optional) | 9 | 4 | 3 | 3 | 2 | - |
| 17th | +6 | - | 10 | 4 | 3 | 3 | 3 | - |
| 18th | +6 | Feral Senses | 10 | 4 | 3 | 3 | 3 | - |
| 19th | +6 | Ability Score Improvement, Martial Versatility (Optional) | 11 | 4 | 3 | 3 | 3 | - |
| 20th | +6 | Foe Slayer | 11 | 4 | 3 | 3 | 3 | - |
| Class Resources | ||
|---|---|---|
| Spell List | ||
| Fighting Styles | ||
| Ranger Subclasses | |
|---|---|
| Beast Master | Fey Wanderer |
| Gloom Stalker | Horizon Walker |
| Hunter | Monster Slayer |
| Swarmkeeper | Drake Warden |
|
Starting Class features | ||
| Hit Dice | Hit Points at 1st Level | Hit Points at Higher Levels |
| 1d10 per ranger level | 10 + your Constitution modifier | 1d10 (or 6) + your Constitution modifier per ranger level after 1st |
| Armor Proficiencies | Weapon Proficiencies | Tool Proficiencies |
| Light armor, medium armor, shields | Simple weapons, martial weapons | None |
| Saving Throws | Skills |
| Strength, Dexterity | Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival |
|
(a) scale mail or (b) leather armor (a) two shortswords or (b) two simple melee weapons (a) a dungeoneer's pack or (b) an explorer's pack A longbow and a quiver of 20 arrows Alternatively, 5d4 × 10 starting gold |
| Feature | Description | Level |
|---|---|---|
| Favored Enemy | Choose a type of favored enemy (e.g., aberrations, fiends, undead, etc.) and gain advantages on Wisdom (Survival) and Intelligence checks related to tracking or recalling information about them. You also learn one language spoken by your favored enemies. | 1st |
| Favored Foe (Optional) | Mark a favored enemy when you hit with an attack, increasing damage by 1d4, with the damage increasing to 1d6 at 6th level and 1d8 at 14th level. You can use this feature a number of times equal to your proficiency bonus. | 1st |
| Natural Explorer | Choose a favored terrain type and gain benefits such as easier travel, finding more food, and improved tracking in that terrain. You gain additional favored terrain types at 6th and 10th level. | 1st |
| Deft Explorer (Optional) | Gain benefits such as doubling proficiency bonus for a chosen skill, speaking 2 additional languages, increased movement and climbing speed, and temporary hit points. | 1st |
| Fighting Style | Choose a fighting style that reflects your combat specialty. You can't choose the same style more than once. | 2nd |
| Primeval Awareness | Expend a spell slot to sense the presence of certain creatures (e.g., aberrations, fiends, undead) within 1 mile (or 6 miles in favored terrain) for 1 minute per spell level. | 3rd |
| Primal Awareness (Optional) | Learn additional spells when you reach certain levels, with no limit on the number of spells known. | 3rd |
| Ability Score Improvement | Increase one ability score by 2 or two by 1 at 4th, 8th, 12th, 16th, and 19th levels (maximum score of 20). | 4th, 8th, 12th, 16th, 19th |
| Martial Versatility (Optional) | Replace a chosen fighting style with another available to rangers when gaining Ability Score Improvements. | 4th |
| Extra Attack | Attack twice instead of once when you take the Attack action on your turn. | 5th |
| Land's Stride | Move through nonmagical difficult terrain without extra movement cost and pass through plants without damage or hindrance. You also have advantage on saving throws against magical plants. | 8th |
| Hide in Plain Sight | Create camouflage to gain a +10 bonus to Dexterity (Stealth) checks, but only if you remain motionless and take no actions. You need to re-camouflage if you move or act. | 10th |
| Nature's Veil (Optional) | Become invisible as a bonus action until the start of your next turn. You can use this a number of times equal to your proficiency bonus. | 10th |
| Vanish | Use the Hide action as a bonus action and become undetectable by nonmagical means. | 14th |
| Feral Senses | Attack creatures you can't see without disadvantage, and you can sense invisible creatures within 30 feet, as long as they aren’t hidden from you. | 18th |
| Foe Slayer | Once per turn, add your Wisdom modifier to either the attack roll or the damage roll against a favored enemy. This can be done after seeing the roll but before applying effects. | 20th |
| Feature | Description |
|---|---|
| Spellcasting | By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. |
| Spell Slots | The Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. |
| Example of Spell Slot Usage | For example, if you know the 1st-level spell Animal Friendship and have a 1st-level and a 2nd-level spell slot available, you can cast Animal Friendship using either slot. |
| Spells Known of 1st Level and Higher | You know two 1st-level spells of your choice from the ranger spell list. As you gain levels, you learn more spells of higher levels, as shown in the Ranger table. For instance, when you reach 5th level, you can learn one new spell of 1st or 2nd level. |
| Replacing Known Spells | When you gain a level in this class, you can replace one of the ranger spells you know with another spell from the ranger spell list of an appropriate level. |
| Spellcasting Ability | Wisdom is your spellcasting ability for your ranger spells, as your magic draws on your attunement to nature. You use your Wisdom modifier for spellcasting ability checks, saving throw DCs, and attack rolls with ranger spells. |
| Spell save DC | 8 + your proficiency bonus + your Wisdom modifier |
| Spell attack modifier | Your proficiency bonus + your Wisdom modifier |
| Spellcasting Focus (Optional) | At 2nd level, you can use a druidic focus as a spellcasting focus for your ranger spells. This focus can include items such as mistletoe, holly, special wood, or sacred animal remains. |