Hunter Ranger
Class Features
| Feature | Description |
|---|---|
| Hunter's Prey | At 3rd level, you gain one of the following features: Colossus Slayer: Extra 1d8 damage when attacking a creature below its maximum HP (once per turn). Giant Killer: Use your reaction to attack a Large or larger creature that attacks you within 5 feet. Horde Breaker: Once per turn, make an additional attack against a different creature within 5 feet after a weapon attack. |
| Defensive Tactics | At 7th level, you gain one of the following features: Escape the Horde: Opportunity attacks against you are made with disadvantage. Multiattack Defense: Gain +4 AC against attacks from a creature that hits you. Steel Will: Advantage on saving throws against being frightened. |
| Multiattack | At 11th level, you gain one of the following features: Volley: Make a ranged attack against multiple creatures within 10 feet of a point you can see. Whirlwind Attack: Make melee attacks against multiple creatures within 5 feet of you. |
| Superior Hunter's Defense | At 15th level, you gain one of the following features: Evasion: Take no damage on a successful Dexterity save for an effect that would deal half damage. Stand Against the Tide: Use your reaction to force a creature that misses you with a melee attack to attack another creature. Uncanny Dodge: Use your reaction to halve the damage of an attack you can see. |