Hunter Ranger

Class Features

Feature Description
Hunter's Prey At 3rd level, you gain one of the following features:
Colossus Slayer: Extra 1d8 damage when attacking a creature below its maximum HP (once per turn).
Giant Killer: Use your reaction to attack a Large or larger creature that attacks you within 5 feet.
Horde Breaker: Once per turn, make an additional attack against a different creature within 5 feet after a weapon attack.
Defensive Tactics At 7th level, you gain one of the following features:
Escape the Horde: Opportunity attacks against you are made with disadvantage.
Multiattack Defense: Gain +4 AC against attacks from a creature that hits you.
Steel Will: Advantage on saving throws against being frightened.
Multiattack At 11th level, you gain one of the following features:
Volley: Make a ranged attack against multiple creatures within 10 feet of a point you can see.
Whirlwind Attack: Make melee attacks against multiple creatures within 5 feet of you.
Superior Hunter's Defense At 15th level, you gain one of the following features:
Evasion: Take no damage on a successful Dexterity save for an effect that would deal half damage.
Stand Against the Tide: Use your reaction to force a creature that misses you with a melee attack to attack another creature.
Uncanny Dodge: Use your reaction to halve the damage of an attack you can see.