Swarmkeeper Ranger
| Feature | Description |
|---|---|
| Gathered Swarm | At 3rd level, you bond with a swarm of intangible nature spirits. The swarm appears as a group of swarming insects, miniature twig blights, fluttering birds, or playful pixies. After you hit a creature with an attack, you can choose one of the following effects:
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| Swarmkeeper Magic | At 3rd level, you learn the Mage Hand cantrip (which takes the form of your swarm). You also learn additional spells as shown below. Swarmkeeper Spells: 3rd: Faerie Fire, Mage Hand 5th: Web 9th: Gaseous Form 13th: Arcane Eye 17th: Insect Plague |
| Writhing Tide | At 7th level, you can condense part of your swarm into a mass that lifts you up. As a bonus action, you gain a flying speed of 10 feet and can hover for 1 minute or until incapacitated. You can use this feature a number of times equal to your proficiency bonus, regaining uses on a long rest. |
| Mighty Swarm | At 11th level, your Gathered Swarm becomes more powerful. The damage increases to 1d8. If a creature fails its Strength saving throw to avoid being moved, it is knocked prone. You also gain half cover when moved by the swarm until the start of your next turn. |
| Swarming Dispersal | At 15th level, you can avoid danger by dispersing into your swarm. When you take damage, you can use your reaction to gain resistance to the damage and teleport to an unoccupied space you can see within 30 feet. You can use this feature a number of times equal to your proficiency bonus, regaining uses after a long rest. |