| Dreadful Strikes |
At 3rd level, you can augment your weapon strikes with mind-scarring magic, dealing an extra 1d4 psychic damage on a hit, which increases to 1d6 at 11th level. This extra damage applies only once per turn. |
| Fey Wanderer Magic |
At 3rd level, you learn additional spells from the Fey Wanderer Spells table. These spells count as ranger spells but do not count against the number of ranger spells you know. |
| Otherworldly Glamour |
At 3rd level, you gain a bonus equal to your Wisdom modifier (minimum +1) on Charisma checks. Additionally, you gain proficiency in one of the following skills: Deception, Performance, or Persuasion. |
| Beguiling Twist |
At 7th level, you gain advantage on saving throws against being charmed or frightened. Additionally, when a creature you can see within 120 feet succeeds on a saving throw against being charmed or frightened, you can use your reaction to force another creature within 120 feet to make a Wisdom saving throw against your spell save DC. If it fails, the target is charmed or frightened by you for 1 minute. |
| Fey Reinforcements |
At 11th level, you learn the Summon Fey spell. You can cast it once without using a spell slot per long rest and without a material component. Additionally, you can modify the spell to not require concentration, making its duration 1 minute. |
| Misty Wanderer |
At 15th level, you can cast Misty Step without expending a spell slot. You can do so a number of times equal to your Wisdom modifier (minimum of once), regaining all expended uses after a long rest. Additionally, you can bring one willing creature within 5 feet with you when casting Misty Step. |