Fey Wanderer Ranger

Fey Wanderer Spells

Ranger Level Spell
3rd Charm Person
5th Misty Step
9th Dispel Magic
13th Dimension Door
17th Mislead

Class Features

Feature Description
Dreadful Strikes At 3rd level, you can augment your weapon strikes with mind-scarring magic, dealing an extra 1d4 psychic damage on a hit, which increases to 1d6 at 11th level. This extra damage applies only once per turn.
Fey Wanderer Magic At 3rd level, you learn additional spells from the Fey Wanderer Spells table. These spells count as ranger spells but do not count against the number of ranger spells you know.
Otherworldly Glamour At 3rd level, you gain a bonus equal to your Wisdom modifier (minimum +1) on Charisma checks. Additionally, you gain proficiency in one of the following skills: Deception, Performance, or Persuasion.
Beguiling Twist At 7th level, you gain advantage on saving throws against being charmed or frightened. Additionally, when a creature you can see within 120 feet succeeds on a saving throw against being charmed or frightened, you can use your reaction to force another creature within 120 feet to make a Wisdom saving throw against your spell save DC. If it fails, the target is charmed or frightened by you for 1 minute.
Fey Reinforcements At 11th level, you learn the Summon Fey spell. You can cast it once without using a spell slot per long rest and without a material component. Additionally, you can modify the spell to not require concentration, making its duration 1 minute.
Misty Wanderer At 15th level, you can cast Misty Step without expending a spell slot. You can do so a number of times equal to your Wisdom modifier (minimum of once), regaining all expended uses after a long rest. Additionally, you can bring one willing creature within 5 feet with you when casting Misty Step.