Horizon Walker Ranger

Horizon Walker Spells

Ranger Level Spells
3rd Protection from Evil and Good
5th Misty Step
9th Haste
13th Banishment
17th Teleportation Circle

Class Features

Feature Description
Horizon Walker Magic At 3rd level, you gain access to additional ranger spells, which do not count against the number of ranger spells you know. The spells are Protection from Evil and Good, Misty Step, Haste, Banishment, and Teleportation Circle.
Detect Portal At 3rd level, you can sense the presence of a planar portal. As an action, you detect the distance and direction to the closest planar portal within 1 mile. This feature recharges after a short or long rest.
Planar Warrior At 3rd level, you can choose one creature within 30 feet and deal force damage on your next hit with a weapon, along with an extra 1d8 force damage (2d8 at 11th level).
Ethereal Step At 7th level, you can cast the Etherealness spell as a bonus action on your turn without expending a spell slot. The spell ends at the end of your turn and can be used again after a short or long rest.
Distant Strike At 11th level, when you take the Attack action, you can teleport up to 10 feet before each attack. If you attack at least two different creatures, you can make an additional attack against a third creature.
Spectral Defense At 15th level, you can use your reaction to gain resistance to the damage of an attack you take, slipping through planar boundaries to reduce the harm.