| Gloom Stalker Magic |
At 3rd level, you gain access to additional ranger spells, which do not count against the number of ranger spells you know. The spells are Disguise Self, Rope Trick, Fear, Greater Invisibility, and Seeming. |
| Dread Ambusher |
At 3rd level, you gain a bonus to initiative rolls equal to your Wisdom modifier. On your first turn of each combat, your walking speed increases by 10 feet, and if you take the Attack action, you can make one additional weapon attack, dealing an extra 1d8 damage on a hit. |
| Umbral Sight |
At 3rd level, you gain darkvision out to 60 feet (or increase your darkvision range by 30 feet if you already have darkvision). You are invisible to creatures that rely on darkvision to see you in darkness. |
| Iron Mind |
By 7th level, you gain proficiency in Wisdom saving throws, or if you already have this proficiency, you gain proficiency in Intelligence or Charisma saving throws (your choice). |
| Stalker's Flurry |
At 11th level, once per turn when you miss with a weapon attack, you can make another weapon attack as part of the same action. |
| Shadowy Dodge |
At 15th level, when a creature attacks you and doesn't have advantage, you can use your reaction to impose disadvantage on the attack roll, before the outcome is known. |