| Level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st | +2 | Druidic, Spellcasting | 2 | 2 | - | - | - | - | - | - | - | - |
| 2nd | +2 | Wild Shape, Druid Circle, Wild Companion (Optional) | 2 | 3 | - | - | - | - | - | - | - | - |
| 3rd | +2 | - | 2 | 4 | 2 | - | - | - | - | - | - | - |
| 4th | +2 | Wild Shape improvement, Ability Score Improvement, Cantrip Versatility (Optional) | 3 | 4 | 3 | - | - | - | - | - | - | - |
| 5th | +3 | - | 3 | 4 | 3 | 2 | - | - | - | - | - | - |
| 6th | +3 | Druid Circle feature | 3 | 4 | 3 | 3 | - | - | - | - | - | - |
| 7th | +3 | - | 3 | 4 | 3 | 3 | 1 | - | - | - | - | - |
| 8th | +3 | Wild Shape improvement, Ability Score Improvement, Cantrip Versatility (Optional) | 3 | 4 | 3 | 3 | 2 | - | - | - | - | - |
| 9th | +4 | - | 3 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
| 10th | +4 | Druid Circle feature | 4 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
| 11th | +4 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 12th | +4 | Ability Score Improvement, Cantrip Versatility (Optional) | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 13th | +5 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| 14th | +5 | Druid Circle feature | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| 15th | +5 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 16th | +5 | Ability Score Improvement, Cantrip Versatility (Optional) | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 17th | +6 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18th | +6 | Timeless Body, Beast Spells | 4 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19th | +6 | Ability Score Improvement, Cantrip Versatility (Optional) | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20th | +6 | Archdruid | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
| Class Resources | ||
|---|---|---|
| Spell List | ||
| Wild Shape Options | ||
| Druid Subclasses | |
|---|---|
| Dreams | Land |
| Moon | Sheperd |
| Spores | Stars |
| Wildfire | |
|
Starting Class features | ||
| Hit Dice | Hit Points at 1st Level | Hit Points at Higher Levels |
| 1d8 per druid level | 8 + your Constitution modifier | 1d8 (or 5) + your Constitution modifier per druid level after 1st |
| Armor Proficiencies | Weapon Proficiencies | Tool Proficiencies |
| Light armor, medium armor, shields (druids will not wear armor or use shields made of metal) | Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears | Herbalism kit |
| Saving Throws | Skills |
| Intelligence, Wisdom | Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival |
|
(a) a wooden shield or (b) any simple weapon (a) a scimitar or (b) any simple melee weapon Leather armor, an explorer's pack, and a druidic focus Alternatively, 5d4 × 10 starting gold |
| Feature | Description | Level |
|---|---|---|
| Druidic | You know Druidic, the secret language of druids. You can speak it and use it to leave hidden messages. Others who know it automatically spot these messages, but those who don’t need a Wisdom (Perception) check to notice them. | 1st |
| Wild Shape | At 2nd level, you can transform into a beast you have seen before. You can use this feature twice and regain uses after a short or long rest. You stay in the form for a number of hours equal to half your druid level (rounded down). | 2nd |
| Wild Shape (Rules) | While transformed, your game statistics are replaced by the beast's, though you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You cannot cast spells or use actions that require hands. You can choose whether your equipment merges, falls, or is worn by the beast. | 2nd |
| Druid Circle | At 2nd level, you choose a Druid Circle that grants additional features at 2nd, 6th, 10th, and 14th levels. | 2nd |
| Wild Companion (Optional) | At 2nd level, you can expend a Wild Shape use to cast the Find Familiar spell. The familiar is a fey, not a beast, and lasts for hours equal to half your druid level. | 2nd |
| Ability Score Improvement | At 4th, 8th, 12th, 16th, and 19th levels, you can increase one ability score by 2, or two scores by 1 (maximum 20). | 4th, 8th, 12th, 16th, 19th |
| Cantrip Versatility (Optional) | When you gain an Ability Score Improvement, you can replace one cantrip with another from the druid spell list. | 4th, 8th, 12th, 16th, 19th |
| Timeless Body | At 18th level, the magic you wield causes you to age slower. For every 10 years that pass, you only age 1 year. | 18th |
| Beast Spells | At 18th level, you can cast druid spells while in a beast shape, as long as they have verbal and somatic components. You can't use material components unless you have them in your new form. | 18th |
| Archdruid | At 20th level, you can use Wild Shape an unlimited number of times. You can also ignore verbal, somatic, and non-cost material components of your spells, both in normal and beast shapes. | 20th |
| Feature | Description |
|---|---|
| Spellcasting | Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. |
| Cantrips | At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips as you level up, as shown in the Cantrips Known column of the Druid table. |
| Preparing and Casting Spells | The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. |
| Preparing Spells | You prepare a list of druid spells equal to your Wisdom modifier + your Druid level (minimum of one spell). The spells must be of a level for which you have spell slots. |
| Example of Preparing Spells | For example, as a 3rd-level druid with a Wisdom of 16, you can prepare six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or a 2nd-level slot. |
| Changing Prepared Spells | You can change your list of prepared spells when you finish a long rest. Preparing a new list requires at least 1 minute per spell level for each spell on your list, spent in prayer and meditation. |
| Spellcasting Ability | Wisdom is your spellcasting ability for your druid spells. Your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability, and your Wisdom modifier when setting the saving throw DC and making attack rolls with druid spells. |
| Spell save DC | 8 + your proficiency bonus + your Wisdom modifier |
| Spell attack modifier | Your proficiency bonus + your Wisdom modifier |
| Ritual Casting | You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared. |
| Spellcasting Focus | You can use a druidic focus as a spellcasting focus for your druid spells. |