| Circle Spells |
At 2nd level, you form a bond with a wildfire spirit, granting you access to special spells. You always have these spells prepared, and they don't count against your number of prepared spells. These include Burning Hands and Cure Wounds at 2nd level, and more as you progress (Flame Strike and Mass Cure Wounds at 9th level). |
| Summon Wildfire Spirit |
At 2nd level, you can summon a wildfire spirit by expending one use of your Wild Shape feature. The spirit appears within 30 feet of you, deals fire damage to creatures near it, and shares your initiative count. The spirit acts on its own turn, taking only the Dodge action unless commanded otherwise. |
| Enhanced Bond |
At 6th level, your bond with the wildfire spirit enhances your destructive and restorative spells. When casting fire damage or healing spells, you gain a bonus to the damage or healing roll based on a d8 roll. Additionally, you can cast spells through your spirit. |
| Cauterizing Flames |
At 10th level, when a creature dies within 30 feet of you or your wildfire spirit, you can use your reaction to create a spectral flame. A creature entering the flame can either be healed or take fire damage (2d10 + your Wisdom modifier). |
| Blazing Revival |
At 14th level, if you are reduced to 0 hit points and fall unconscious, your wildfire spirit can drop to 0 hit points to save you. You regain half your hit points and rise to your feet. This feature can be used once per long rest. |