| Circle Spells |
Your symbiotic link to fungi grants you access to certain spells. At 2nd level, you learn Chill Touch. At 3rd, 5th, 7th, and 9th level, you gain access to additional spells from the Circle of Spores Spells table, always prepared and not counting against the number of spells you can prepare each day. |
| Halo of Spores |
At 2nd level, you are surrounded by necrotic spores. When a creature moves within 10 feet of you or starts its turn there, you can use your reaction to deal necrotic damage, with the damage increasing at 6th, 10th, and 14th level. |
| Symbiotic Entity |
At 2nd level, you can channel magic into your spores, gaining 4 temporary hit points per druid level. While active, your Halo of Spores damage is doubled, and your melee attacks deal extra necrotic damage. The effect lasts for 10 minutes or until your temporary hit points are depleted. |
| Fungal Infestation |
At 6th level, you can animate a Small or Medium beast or humanoid corpse within 10 feet of you as a zombie, using your reaction. The zombie lasts for 1 hour and follows your mental commands. You can use this feature a number of times equal to your Wisdom modifier (min. once) and regain expended uses after a long rest. |
| Spreading Spores |
At 10th level, you can create a 10-foot cube of spores, causing creatures within it to take your Halo of Spores damage unless they succeed on a Constitution saving throw. The spores persist for 1 minute or until dismissed, and you can't use Halo of Spores while it's active. |
| Fungal Body |
At 14th level, your spores alter your body, granting you immunity to being blinded, deafened, frightened, or poisoned. Additionally, critical hits against you count as normal hits unless you're incapacitated. |