Circle of Dreams Druid

Class Features

Feature Description
Balm of the Summer Court At 2nd level, you gain a pool of fey energy represented by a number of d6s equal to your druid level. As a bonus action, you can choose an ally within 120 feet to spend some of the dice and restore hit points. The target also gains temporary hit points. You regain expended dice after a long rest.
Hearth of Moonlight and Shadow At 6th level, you can create a 30-foot-radius sphere of magic during a short or long rest. This sphere grants bonuses to Dexterity (Stealth) and Wisdom (Perception) checks and hides light sources from view outside the sphere. It lasts until the rest is over or you leave the sphere.
Hidden Paths Starting at 10th level, you can teleport up to 60 feet as a bonus action or teleport a willing creature up to 30 feet as an action. You can use this feature a number of times equal to your Wisdom modifier (minimum of once) and regain expended uses after a long rest.
Walker in Dreams At 14th level, you can cast Dream, Scrying, or a special version of Teleportation Circle without expending a spell slot. This version of Teleportation Circle leads to the location where you last took a long rest on your current plane. You regain the use of this feature after a long rest.