| Among the Dead |
At 1st level, you learn the Spare the Dying cantrip, which counts as a warlock cantrip for you. You also gain advantage on saving throws against disease. Undead creatures targeting you with an attack or harmful spell must make a Wisdom saving throw against your spell save DC. On a failed save, they must choose a new target or waste their attack/spell. This effect lasts for 24 hours. The effect ends early if you or the undead target each other with harmful actions. |
| Defy Death |
At 6th level, you can regain hit points equal to 1d8 + your Constitution modifier (minimum 1 hit point) when you succeed on a death saving throw or stabilize a creature with Spare the Dying. This feature can only be used once per long rest. |
| Undying Nature |
At 10th level, you no longer need to eat, drink, or sleep, though you still require rest to reduce exhaustion. Additionally, you age slower, aging only 1 year for every 10 years that pass, and you are immune to magical aging. |
| Indestructible Life |
At 14th level, you can use a bonus action to regain hit points equal to 1d8 + your warlock level. If you reattach a severed body part during this feature's use, the part will reattach. This feature can only be used once per short or long rest. |