| Form of Dread |
At 1st level, you manifest an aspect of your patron's dreadful power. As a bonus action, you transform for 1 minute. You gain temporary hit points equal to 1d10 + your warlock level, and when you hit a creature, you can force it to make a Wisdom saving throw to become frightened. You are immune to the frightened condition. You can transform a number of times equal to your proficiency bonus, regaining expended uses after a long rest. The appearance reflects your patron’s influence. |
| Grave Touched |
At 6th level, you no longer need to eat, drink, or breathe. Additionally, when you hit a creature with an attack, you can replace the damage type with necrotic damage. While using Form of Dread, you can roll one extra damage die when dealing necrotic damage. |
| Necrotic Husk |
At 10th level, you gain resistance to necrotic damage, or immunity if you are in Form of Dread. When reduced to 0 hit points, you can use your reaction to drop to 1 hit point and cause necrotic damage (2d10 + your warlock level) to creatures within 30 feet. You gain 1 level of exhaustion. You can't use this reaction again until you finish 1d4 long rests. |
| Spirit Projection |
At 14th level, you can project your spirit from your body as an action. Your body falls into a state of suspended animation. Your spirit resembles your mortal form and can stay out for 1 hour or until concentration is broken. You gain resistance to bludgeoning, piercing, and slashing damage, and you can cast conjuration or necromancy spells without verbal, somatic, or material components (except gold costs). You also gain a flying speed equal to your walking speed and can hover. While using Form of Dread, you regain hit points when dealing necrotic damage. Once used, this feature is available again after a long rest. |