| Hexblade's Curse |
At 1st level, you gain the ability to curse a creature. As a bonus action, choose a creature within 30 feet. The target is cursed for 1 minute. You gain a bonus to damage rolls against the cursed target equal to your proficiency bonus, and any attack roll against it is a critical hit on a roll of 19 or 20. If the target dies, you regain hit points equal to your warlock level + your Charisma modifier. |
| Hex Warrior |
At 1st level, you gain proficiency with medium armor, shields, and martial weapons. When you finish a long rest, you can touch one weapon and use your Charisma modifier for attack and damage rolls with it. This lasts until your next long rest. If you later gain the Pact of the Blade feature, this applies to all pact weapons. |
| Accursed Specter |
At 6th level, you can curse a slain humanoid's soul, raising it as a specter. It has temporary hit points equal to half your warlock level and follows your commands. The specter lasts until the end of your next long rest. Once used, you can’t use this feature again until you finish a long rest. |
| Armor of Hexes |
At 10th level, when the cursed target hits you, you can use your reaction to roll a d6. On a 4 or higher, the attack misses, regardless of the original roll. |
| Master of Hexes |
At 14th level, when the creature cursed by your Hexblade’s Curse dies, you can apply the curse to another creature within 30 feet. You do not regain hit points from the previously cursed creature’s death. |