| Level |
Feature |
| 1st |
Dark One's Blessing: Gain temporary hit points equal to your Charisma modifier + your warlock level when you reduce a hostile creature to 0 hit points. |
| 6th |
Dark One's Own Luck: Add a d10 to an ability check or saving throw after seeing the roll. Usable once per short or long rest. |
| 10th |
Fiendish Resilience: Choose a damage type to gain resistance to after a short or long rest. Magical and silver weapons ignore this resistance. |
| 14th |
Hurl Through Hell: When you hit a creature, send them through the lower planes. They return at the end of your next turn and take 10d10 psychic damage if not a fiend. Usable once per long rest. |