| Fey Presence |
At 1st level, as an action, force creatures in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. On a failure, they are charmed or frightened (your choice) until the end of your next turn. Usable once per short or long rest. |
| Misty Escape |
At 6th level, when you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell. Usable once per short or long rest. |
| Beguiling Defenses |
At 10th level, you are immune to being charmed. Additionally, if a creature tries to charm you, you can use your reaction to force them to make a Wisdom saving throw against your warlock spell save DC. On a failure, they are charmed by you for 1 minute or until they take damage. |
| Dark Delirium |
At 14th level, as an action, choose a creature within 60 feet to make a Wisdom saving throw. On a failure, it is charmed or frightened (your choice) for 1 minute or until your concentration ends. While affected, the creature perceives only you, itself, and an illusory misty realm. Ends early if the creature takes damage. Usable once per short or long rest. |