Shadow Sorcery Sorcerer
Shadow Sorcerer Quirks
At your option, you can pick from or roll on the Shadow Sorcerer Quirks table to create a quirk for your character.
| d6 | Quirk |
|---|---|
| 1 | You are always icy cold to the touch. |
| 2 | When you are asleep, you don't appear to breathe (though you must still breathe to survive). |
| 3 | You barely bleed, even when badly injured. |
| 4 | Your heart beats once per minute. This event sometimes surprises you. |
| 5 | You have trouble remembering that living creatures and corpses should be treated differently. |
| 6 | You blinked. Once. Last week. |
Class Features
| Feature | Description |
|---|---|
| Eyes of the Dark | At 1st level, you have darkvision with a range of 120 feet.
At 3rd level, you learn the darkness spell, which doesn’t count against your sorcerer spells known. You can cast it by spending 2 sorcery points or using a spell slot. If cast using sorcery points, you can see through the darkness created by the spell. |
| Strength of the Grave | At 1st level, when damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you drop to 1 hit point instead.
You can’t use this feature if you are reduced to 0 hit points by radiant damage or a critical hit. After a successful save, you must finish a long rest before using this feature again. |
| Hound of Ill Omen | At 6th level, as a bonus action, you can spend 3 sorcery points to summon a hound of ill omen that targets a creature you can see within 120 feet.
The hound uses a dire wolf’s statistics, with these changes:
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| Shadow Walk | At 14th level, while in dim light or darkness, you can use a bonus action to teleport up to 120 feet to another unoccupied space in dim light or darkness. |
| Umbral Form | At 18th level, as a bonus action, you can spend 6 sorcery points to transform into a shadowy form for 1 minute.
While in this form:
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