Aberrant Mind Sorcerer

Psionic Spells

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list.

Sorcerer Level Spells
1st Arms of Hadar, Dissonant Whispers, Mind Sliver
3rd Calm Emotions, Detect Thoughts
5th Hunger of Hadar, Sending
7th Evard's Black Tentacles, Summon Aberration
9th Rary's Telepathic Bond, Telekinesis

Class Features

Feature Description
Telepathic Speech At 1st level, you can establish a telepathic link with a creature within 30 feet as a bonus action. This connection lasts for minutes equal to your sorcerer level and works over a range of miles equal to your Charisma modifier.
Psionic Sorcery At 6th level, you can cast spells from your Psionic Spells feature by using either spell slots or sorcery points. When cast with sorcery points, the spell requires no verbal, somatic, or non-consumed material components.
Psychic Defenses At 6th level, you gain resistance to psychic damage and advantage on saving throws against being charmed or frightened.
Revelation in Flesh At 14th level, you can spend sorcery points as a bonus action to magically transform your body for 10 minutes, gaining benefits such as seeing invisible creatures, flying, swimming faster, or slipping through tight spaces.
Warping Implosion At 18th level, as an action, you can teleport up to 120 feet. Creatures within 30 feet of where you left must make a Strength saving throw or take 3d10 force damage and be pulled toward your original location. Once used, this feature requires a long rest or 5 sorcery points to use again.