Thief Rogue

Feature Description
Fast Hands At 3rd level, you can use your Cunning Action bonus action to make a Sleight of Hand check, use thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
Second-Story Work At 3rd level, climbing no longer costs you extra movement.

- When making a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
Supreme Sneak At 9th level, you have advantage on Stealth checks if you move no more than half your speed on the same turn.
Use Magic Device At 13th level, you can ignore all class, race, and level requirements on the use of magic items.
Thief's Reflexes At 17th level, during the first round of combat, you take two turns: one at your normal initiative and one at your initiative minus 10.

- You cannot use this feature if you are surprised.