Phantom Rogue
| Feature | Description |
|---|---|
| Psionic Power | At 3rd level, you gain a wellspring of psionic energy, represented by Psionic Energy dice (d6s). You have a number of dice equal to twice your proficiency bonus. Some abilities expend these dice, and you regain all expended dice after a long rest. As a bonus action, you can regain one die, but only once per short or long rest. - At 5th level, these dice become d8s, at 11th level they become d10s, and at 17th level they become d12s. |
| Psi-Bolstered Knack | If you fail an ability check using a skill or tool you are proficient with, you can roll a Psionic Energy die and add the result to the check. You expend the die only if the roll succeeds. |
| Psychic Whispers | As an action, you can establish telepathic communication with creatures you can see, up to a number equal to your proficiency bonus. Roll a Psionic Energy die, and for that many hours, the chosen creatures can communicate telepathically with you within 1 mile. - The first time you use this after a long rest, it does not expend a die. |
| Psychic Blades | Also at 3rd level, you can manifest psychic blades as weapons. When you take the Attack action, you can create a psychic blade in your free hand. It is a simple melee weapon with finesse and thrown (60 ft) properties. On a hit, it deals 1d6 + your attack ability modifier in psychic damage. - If you attack with this blade, you can use a bonus action to attack with a second psychic blade, which deals 1d4 damage instead of 1d6. |
| Soul Blades | At 9th level, your Psychic Blades gain additional powers: - Homing Strikes: If you miss an attack with your Psychic Blades, you can roll a Psionic Energy die and add it to your attack roll. If this makes the attack hit, you expend the die. - Psychic Teleportation: As a bonus action, you manifest and throw a Psychic Blade, expending a Psionic Energy die. You teleport to the blade’s location, up to 10 times the die roll in feet. |
| Psychic Veil | At 13th level, as an action, you can become invisible (including your gear) for 1 hour or until you deal damage or force a saving throw. Once per long rest, or you can expend a Psionic Energy die to use it again. |
| Rend Mind | At 17th level, when you deal Sneak Attack damage with your Psychic Blades, you can force the target to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier). On a failure, the target is stunned for 1 minute. They can make a new save at the end of each turn. - Once per long rest, or you can expend three Psionic Energy dice to use this again. |