Phantom Rogue

Feature Description
Psionic Power At 3rd level, you gain a wellspring of psionic energy, represented by Psionic Energy dice (d6s). You have a number of dice equal to twice your proficiency bonus. Some abilities expend these dice, and you regain all expended dice after a long rest. As a bonus action, you can regain one die, but only once per short or long rest.

- At 5th level, these dice become d8s, at 11th level they become d10s, and at 17th level they become d12s.
Psi-Bolstered Knack If you fail an ability check using a skill or tool you are proficient with, you can roll a Psionic Energy die and add the result to the check. You expend the die only if the roll succeeds.
Psychic Whispers As an action, you can establish telepathic communication with creatures you can see, up to a number equal to your proficiency bonus. Roll a Psionic Energy die, and for that many hours, the chosen creatures can communicate telepathically with you within 1 mile.

- The first time you use this after a long rest, it does not expend a die.
Psychic Blades Also at 3rd level, you can manifest psychic blades as weapons. When you take the Attack action, you can create a psychic blade in your free hand. It is a simple melee weapon with finesse and thrown (60 ft) properties. On a hit, it deals 1d6 + your attack ability modifier in psychic damage.

- If you attack with this blade, you can use a bonus action to attack with a second psychic blade, which deals 1d4 damage instead of 1d6.
Soul Blades At 9th level, your Psychic Blades gain additional powers:

- Homing Strikes: If you miss an attack with your Psychic Blades, you can roll a Psionic Energy die and add it to your attack roll. If this makes the attack hit, you expend the die.
- Psychic Teleportation: As a bonus action, you manifest and throw a Psychic Blade, expending a Psionic Energy die. You teleport to the blade’s location, up to 10 times the die roll in feet.
Psychic Veil At 13th level, as an action, you can become invisible (including your gear) for 1 hour or until you deal damage or force a saving throw. Once per long rest, or you can expend a Psionic Energy die to use it again.
Rend Mind At 17th level, when you deal Sneak Attack damage with your Psychic Blades, you can force the target to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier). On a failure, the target is stunned for 1 minute. They can make a new save at the end of each turn.

- Once per long rest, or you can expend three Psionic Energy dice to use this again.