Mastermind Rogue
| Feature | Description |
|---|---|
| Master of Intrigue | At 3rd level, you gain proficiency with the disguise kit, forgery kit, and one gaming set of your choice. You also learn two languages of your choice. Additionally, you can mimic the speech patterns and accent of a creature you hear for at least 1 minute, allowing you to pass as a native speaker of a particular land if you know the language. |
| Master of Tactics | At 3rd level, you can use the Help action as a bonus action. When using the Help action to aid an ally's attack, the target can be within 30 feet of you rather than 5 feet, as long as it can see or hear you. |
| Insightful Manipulator | At 9th level, after observing or interacting with a creature for 1 minute outside combat, you can learn whether it is your equal, superior, or inferior in two of the following characteristics: Intelligence, Wisdom, Charisma, or class levels (if any). The DM may also reveal a piece of the creature’s history or a personality trait. |
| Misdirection | At 13th level, if a creature within 5 feet of you is providing cover against an attack, you can use your reaction to have the attack target that creature instead. |
| Soul of Deceit | At 17th level, your thoughts cannot be read by telepathy or other means unless you allow it. You can present false thoughts with a Charisma (Deception) check contested by the mind reader’s Wisdom (Insight). Additionally, magic that detects truthfulness always indicates you are telling the truth if you choose, and you cannot be compelled to tell the truth by magic. |