| Ear for Deceit |
At 3rd level, whenever you make a Wisdom (Insight) check to determine if a creature is lying, treat a roll of 7 or lower as an 8. |
| Eye for Detail |
At 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object, or an Intelligence (Investigation) check to uncover or decipher clues. |
| Insightful Fighting |
At 3rd level, as a bonus action, you can make a Wisdom (Insight) check against a creature’s Charisma (Deception) check. On success, you can use Sneak Attack against that target even without advantage, unless you have disadvantage. This benefit lasts for 1 minute or until you use it on a different target. |
| Steady Eye |
At 9th level, if you move no more than half your speed on your turn, you have advantage on Wisdom (Perception) and Intelligence (Investigation) checks. |
| Unerring Eye |
At 13th level, as an action, you can detect illusions, shapechangers not in their true form, and other deceptive magic within 30 feet of you, provided you aren't blinded or deafened. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), regaining all uses after a long rest. |
| Eye for Weakness |
At 17th level, while Insightful Fighting applies to a creature, your Sneak Attack damage against it increases by 3d6. |