| Bonus Proficiencies |
At 3rd level, you gain proficiency with the disguise kit and the poisoner's kit. |
| Assassinate |
Starting at 3rd level, you have advantage on attack rolls against any creature that hasn't taken a turn in combat yet. Additionally, any hit you score against a surprised creature is a critical hit. |
| Infiltration Expertise |
At 9th level, you can create false identities with seven days of effort and 25 gp. If you adopt the identity as a disguise, other creatures believe you to be that person until given an obvious reason not to. |
| Impostor |
At 13th level, you can mimic another person’s speech, writing, and behavior after studying them for three hours. You have advantage on Charisma (Deception) checks to maintain your ruse if a wary creature suspects something. |
| Death Strike |
At 17th level, when you hit a surprised creature, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failure, your attack damage is doubled. |