Arcane Trickster Rogue
| Feature | Description |
|---|---|
| Mage Hand Legerdemain | At 3rd level, your Mage Hand becomes invisible and can perform additional tasks, including picking locks, stowing or retrieving items, and acting unnoticed with a successful Sleight of Hand check. |
| Magical Ambush | At 9th level, if you are hidden when casting a spell on a creature, it has disadvantage on its saving throw against the spell. |
| Versatile Trickster | At 13th level, you can use your Mage Hand to distract a creature as a bonus action, giving you advantage on attack rolls against it until the end of your turn. |
| Spell Thief | At 17th level, when a creature casts a spell that targets you, you can use your reaction to force it to make a saving throw. On a failure, you negate the spell against you and temporarily steal the ability to cast it for 8 hours. |
Spellcasting
| Aspect | Description |
|---|---|
| Cantrips | You learn Mage Hand and two other wizard cantrips at 3rd level. You gain another wizard cantrip at 10th level. |
| Spell Slots | You use the Arcane Trickster Spellcasting table to determine your spell slots. Expended slots are regained after a long rest. |
| Spells Known | You know three 1st-level wizard spells at 3rd level. Two must be from the enchantment or illusion schools. As you level up, you can learn additional spells and replace known spells. |
| Spellcasting Ability | Intelligence is your spellcasting ability for Arcane Trickster spells. - Spell save DC = 8 + proficiency bonus + Intelligence modifier - Spell attack modifier = proficiency bonus + Intelligence modifier |