Arcane Trickster Rogue

Feature Description
Mage Hand Legerdemain At 3rd level, your Mage Hand becomes invisible and can perform additional tasks, including picking locks, stowing or retrieving items, and acting unnoticed with a successful Sleight of Hand check.
Magical Ambush At 9th level, if you are hidden when casting a spell on a creature, it has disadvantage on its saving throw against the spell.
Versatile Trickster At 13th level, you can use your Mage Hand to distract a creature as a bonus action, giving you advantage on attack rolls against it until the end of your turn.
Spell Thief At 17th level, when a creature casts a spell that targets you, you can use your reaction to force it to make a saving throw. On a failure, you negate the spell against you and temporarily steal the ability to cast it for 8 hours.

Spellcasting

Aspect Description
Cantrips You learn Mage Hand and two other wizard cantrips at 3rd level. You gain another wizard cantrip at 10th level.
Spell Slots You use the Arcane Trickster Spellcasting table to determine your spell slots. Expended slots are regained after a long rest.
Spells Known You know three 1st-level wizard spells at 3rd level. Two must be from the enchantment or illusion schools. As you level up, you can learn additional spells and replace known spells.
Spellcasting Ability Intelligence is your spellcasting ability for Arcane Trickster spells.

- Spell save DC = 8 + proficiency bonus + Intelligence modifier
- Spell attack modifier = proficiency bonus + Intelligence modifier