| 3rd |
Tool Proficiency |
When you adopt this specialization at 3rd level, you gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice. |
| 3rd |
Battle Ready |
When you reach 3rd level, your combat training and your experiments with magic have paid off in two ways: You gain proficiency with martial weapons, and when you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity, for the attack and damage rolls. |
| 3rd |
Steel Defender |
By 3rd level, your tinkering has borne you a faithful companion, a steel defender. It shares your initiative count but takes its turn immediately after yours. The defender obeys your commands and can take the Dodge action unless commanded otherwise. If it dies, you can revive it with smith's tools and a spell slot. |
| 5th |
Extra Attack |
Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn. |
| 9th |
Arcane Jolt |
At 9th level, when you or your steel defender hits a target, you can channel magical energy to deal 2d6 extra force damage or restore 2d6 hit points to a creature or object within 30 feet. You can use this ability a number of times equal to your Intelligence modifier (minimum of once) per long rest. |
| 15th |
Improved Defender |
At 15th level, your Arcane Jolt and steel defender improve. The extra damage and healing from Arcane Jolt increase to 4d6, and your steel defender gains a +2 bonus to Armor Class. When it uses Deflect Attack, the attacker takes force damage equal to 1d4 + your Intelligence modifier. |