| 3rd |
Tools of the Trade |
When you adopt this specialization at 3rd level, you gain proficiency with heavy armor. You also gain proficiency with smith's tools. If you already have this tool proficiency, you gain proficiency with one other type of artisan's tools of your choice. |
| 3rd |
Arcane Armor |
Beginning at 3rd level, your metallurgical pursuits have led to you making armor a conduit for your magic. As an action, you can turn a suit of armor you are wearing into Arcane Armor, provided you have smith's tools in hand. You gain various benefits such as using it as a spellcasting focus, no strength requirement, and the armor can't be removed against your will. |
| 3rd |
Armor Model |
At 3rd level, you can customize your Arcane Armor. Choose between two models: Guardian or Infiltrator. Each model gives you special features and a unique weapon, with the ability to change your armor's model after a short or long rest. |
| 5th |
Extra Attack |
Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn. |
| 9th |
Armor Modifications |
At 9th level, you can modify your Arcane Armor using artificer infusions. The armor now counts as separate items, and you can infuse them. The number of items you can infuse increases by 2, but the extra items must be part of your Arcane Armor. |
| 15th |
Perfected Armor |
At 15th level, your Arcane Armor gains additional benefits. For the Guardian model, you can pull creatures in for melee attacks. For the Infiltrator model, creatures hit by your Lightning Launcher become illuminated, granting various advantages. |