| 3rd |
Tool Proficiency |
When you adopt this specialization at 3rd level, you gain proficiency with alchemist's supplies. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice. |
| 3rd |
Alchemist Spells |
Starting at 3rd level, you always have certain spells prepared. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. |
| 3rd |
Experimental Elixir |
Beginning at 3rd level, whenever you finish a long rest, you can magically produce an experimental elixir in an empty flask. A creature can drink the elixir or administer it to an incapacitated creature, which causes various effects such as healing, swiftness, or flight. |
| 5th |
Alchemical Savant |
At 5th level, whenever you cast a spell using your alchemist's supplies as the focus, you gain a bonus to one roll of the spell that restores hit points or deals acid, fire, necrotic, or poison damage. The bonus equals your Intelligence modifier (minimum of +1). |
| 9th |
Restorative Reagents |
Whenever a creature drinks an experimental elixir you created, it gains temporary hit points equal to 2d6 + your Intelligence modifier. You can also cast Lesser Restoration a number of times per day without expending a spell slot. |
| 15th |
Chemical Mastery |
You gain resistance to acid damage and poison damage, and you are immune to the poisoned condition. You can also cast Greater Restoration and Heal without expending a spell slot using alchemist's supplies as the focus. |